fileselector.h File Reference

#include "selectionwindow.h"
#include "../paradialog.h"
#include "../graphics/blitter.h"
#include "../loaders.h"

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Classes

class  FileInfo
class  SavegameWidget
class  FileSelectionWindow
class  FileSelectionItemFactory
class  SavegameSelectionWindow
class  SavegameSelectionItemFactory

Functions

ASCString selectFile (const ASCString &ext, bool load, bool overwriteMessage=true)
ASCString selectSavegame (const ASCString &ext, bool load, bool overwriteMessage=true)


Function Documentation

ASCString selectFile ( const ASCString ext,
bool  load,
bool  overwriteMessage = true 
)

Definition at line 274 of file fileselector.cpp.

References FileSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().

Referenced by StartMultiplayerGame::Apply(), continueNetworkGame(), execaction_pg(), generateTechTree(), k_loadmap(), k_savemap(), GameParameterEditorWidget::LoadParameter(), networksupervisor(), readClipboard(), saveClipboard(), GameParameterEditorWidget::SaveParameter(), TextRenderer::saveText(), selectAndRunLuaScript(), selectgraphicset(), Maped_MainScreenWidget::selectLuaBrush(), FileTransfer::send(), transformMap(), writeLuaCommands(), and writemaptopcx().

ASCString selectSavegame ( const ASCString ext,
bool  load,
bool  overwriteMessage = true 
)

Definition at line 412 of file fileselector.cpp.

References SavegameSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().

Referenced by loadGame(), and saveGame().


Generated on Mon May 21 01:34:59 2012 for Advanced Strategic Command by  doxygen 1.5.1