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00012 #ifndef GAMEDIALOG_H
00013 #define GAMEDIALOG_H
00014
00015 #include "gameoptions.h"
00016 #include "paradialog.h"
00017 #include "pgmultilineedit.h"
00018 #include "gamemap.h"
00022 class GameDialog: public ASC_PG_Dialog{
00023 public:
00024
00025 ~GameDialog();
00026
00027 static bool gameDialog();
00028 protected:
00029 bool eventKeyDown (const SDL_KeyboardEvent *key);
00030 private:
00031 static const int xSize;
00032 static const int ySize;
00033 static const int buttonIndent;
00034 static GameDialog* instance;
00035 PG_Button* singlePlayerButton;
00036 PG_Button* multiPlayerButton;
00037 PG_Button* loadGameButton;
00038 PG_Button* saveGameButton;
00039 PG_Button* optionsButton;
00040 PG_Button* exitButton;
00041 PG_Button* continueButton;
00042
00043 GameDialog();
00044
00045 bool closeWindow();
00046 bool newGame(PG_Button* button);
00047 bool singleGame(PG_Button* button);
00048 bool multiGame(PG_Button* button);
00049 bool saveGame(PG_Button* button);
00050 bool loadGame(PG_Button* button);
00051 bool showOptions(PG_Button* button);
00052 bool exitGame(PG_Button* button);
00053 bool supervise(PG_Button* button);
00054
00055
00056 };
00057
00058
00059
00060 class SinglePlayerDialog: public ASC_PG_Dialog{
00061 public:
00062 static void singlePlayerDialog(PG_MessageObject* caller);
00063
00064 ~SinglePlayerDialog();
00065 private:
00066 static const int xSize;
00067 static const int ySize;
00068 static const int buttonIndent;
00069 static SinglePlayerDialog* instance;
00070
00071 PG_Button* campaignButton;
00072 PG_Button* singleLevelButton;
00073 PG_Button* cancelButton;
00074
00075 SinglePlayerDialog(PG_MessageObject* parent);
00076
00077 bool campaign(PG_Button* button);
00078 bool singleLevel(PG_Button* button);
00079 bool closeWindow();
00080 };
00081
00082
00083
00084 class MultiPlayerDialog: public ASC_PG_Dialog{
00085 public:
00086 static void multiPlayerDialog(PG_MessageObject* c);
00087 ~MultiPlayerDialog();
00088 private:
00089 static const int xSize;
00090 static const int ySize;
00091 static const int buttonIndent;
00092
00093 PG_Button* continueGameButton;
00094 PG_Button* superViseButton;
00095 PG_Button* setupNWButton;
00096 PG_Button* changeMapPasswordButton;
00097 PG_Button* cancelButton;
00098
00099 MultiPlayerDialog(PG_MessageObject* c);
00100
00101 bool continueGame(PG_Button* button);
00102 bool superVise(PG_Button* button);
00103 bool setupNWGame(PG_Button* button);
00104 bool changeMapPassword(PG_Button* button);
00105 bool closeWindow();
00106 };
00107
00108
00109
00110 class ConfirmExitDialog: public ASC_PG_Dialog{
00111 public:
00112 static void confirmExitDialog(PG_MessageObject* c);
00113
00114
00115 ~ConfirmExitDialog();
00116 private:
00117 static const int xSize;
00118 static const int ySize;
00119
00120 PG_Button* okButton;
00121 PG_Button* cancelButton;
00122
00123 ConfirmExitDialog(PG_MessageObject* c);
00124
00125 bool exitGame(PG_Button* button);
00126 bool closeWindow();
00127 };
00128
00129
00130
00131 class OptionsDialog: public ASC_PG_Dialog{
00132 public:
00133
00134 static void optionsDialog(PG_MessageObject* c);
00135
00136 ~OptionsDialog();
00137 private:
00138 static const int xSize;
00139 static const int ySize;
00140 static const int buttonIndent;
00141
00142 PG_Button* okButton;
00143 PG_Button* soundButton;
00144 PG_Button* mouseButton;
00145 PG_Button* otherButton;
00146 PG_Button* displayButton;
00147
00148 OptionsDialog(PG_MessageObject* c);
00149
00150 bool showSoundOptions(PG_Button* button);
00151 bool showOtherOptions(PG_Button* button);
00152 bool closeWindow();
00153 };
00154
00155
00156
00157
00158 class GameOptionsDialog: public ASC_PG_Dialog{
00159 public:
00160 static void gameOptionsDialog(PG_MessageObject* c);
00161 ~GameOptionsDialog();
00162 private:
00163 static const int xSize;
00164 static const int ySize;
00165 static const int buttonIndent;
00166
00167 PG_Label* autoAmmunitionLabel;
00168 PG_CheckButton* autoAmmunitionCButton;
00169
00170 PG_Label* autoUnitTrainingLabel;
00171 PG_CheckButton* autoUnitTrainingCButton;
00172
00173 PG_Label* promptEndOfTurnLabel;
00174 PG_CheckButton* promptEndOfTurnCButton;
00175
00176 PG_Button* okButton;
00177 PG_Button* cancelButton;
00178
00179 PG_Button* changePasswordButton;
00180
00181 GameOptionsDialog(PG_MessageObject* c);
00182
00183 bool changePassword(PG_Button* button);
00184
00185 bool ok(PG_Button* button);
00186 bool closeWindow();
00187 };
00188
00189 class ChangePasswordDialog: public ASC_PG_Dialog{
00190 public:
00191 virtual ~ChangePasswordDialog();
00192
00193 protected:
00194 PG_LineEdit* passwordValue;
00195
00196 ChangePasswordDialog(PG_MessageObject* c);
00197 private:
00198 static const int xSize;
00199 static const int ySize;
00200 static const int buttonIndent;
00201
00202 PG_Button* okButton;
00203 PG_Button* cancelButton;
00204 PG_Label* passwordLabel;
00205
00206 virtual bool ok(PG_Button* button) = 0;
00207
00208
00209 };
00210
00211
00212
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00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224 class ChangeDefaultPasswordDialog: public ChangePasswordDialog{
00225 public:
00226 static void changeDefaultPasswordDialog(PG_MessageObject* c);
00227 virtual ~ChangeDefaultPasswordDialog();
00228 private:
00229 ChangeDefaultPasswordDialog(PG_MessageObject* c);
00230 bool ok(PG_Button* button);
00231 };
00232
00233 class ChangeMapPasswordDialog: public ChangePasswordDialog{
00234 public:
00235 static void changeMapPasswordDialog(PG_MessageObject* c);
00236 virtual ~ChangeMapPasswordDialog();
00237 private:
00238 ChangeMapPasswordDialog(PG_MessageObject* c);
00239 bool ok(PG_Button* button);
00240 };
00241
00242
00243 class SaveGameBaseDialog: public ASC_PG_Dialog{
00244 public:
00245
00246 virtual ~SaveGameBaseDialog();
00247
00248 protected:
00249 PG_LineEdit* fileNameValue;
00250 PG_ScrollBar* slider;
00251 PG_ListBox* fileList;
00252
00253 SaveGameBaseDialog(const ASCString& title, PG_MessageObject* c);
00254
00255 private:
00256 static const int xSize;
00257 static const int ySize;
00258 static const int buttonIndent;
00259
00260 PG_RadioButton* sortNameButton;
00261 PG_RadioButton* sortDateButton;
00262
00263 PG_Label* fileNameLabel;
00264
00265 PG_Button* okButton;
00266 PG_Button* cancelButton;
00267
00268 virtual bool ok(PG_Button* button) = 0;
00269 virtual bool handleSlider(long data);
00270 virtual bool closeWindow();
00271 };
00272
00273 class SaveGameDialog: public SaveGameBaseDialog{
00274 public:
00275 static void saveGameDialog(PG_MessageObject* caller);
00276
00277 virtual ~SaveGameDialog();
00278 private:
00279 SaveGameDialog(PG_MessageObject* caller);
00280
00281 bool ok(PG_Button* button);
00282 };
00283
00284 #if 0
00285
00286 class LoadGameDialog: public SaveGameBaseDialog{
00287 public:
00288
00289 static void loadGameDialog(PG_MessageObject* caller);
00290
00291 virtual ~LoadGameDialog();
00292 private:
00293 LoadGameDialog(PG_MessageObject* caller);
00294
00295 bool ok(PG_Button* button);
00296 };
00297 #endif
00298
00299
00300 #endif
00301