Advanced Strategic Command
Classes | Functions
gamedlg.cpp File Reference

Tons of dialog boxes which are used in ASC only (and not in the mapeditor) More...

#include <stdio.h>
#include <cstring>
#include <ctype.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "vehicletype.h"
#include "buildingtype.h"
#include "basegfx.h"
#include "gamedlg.h"
#include "stack.h"
#include "controls.h"
#include "gameoptions.h"
#include "errors.h"
#include "viewcalculation.h"
#include "itemrepository.h"
#include "strtmesg.h"
#include "dialogs/editmapparam.h"
#include "dlg_box.h"
#include "spfst.h"
#include "dialog.h"
#include "actions/transfercontrolcommand.h"
#include "widgets/textrenderer.h"
#include "sg.h"
#include "spfst-legacy.h"
Include dependency graph for gamedlg.cpp:

Go to the source code of this file.

Classes

class  ttributepayments
 
class  tresearchinfo
 
class  tchoosetechlevel
 
class  tgiveunitawaydlg
 

Functions

void settributepayments (void)
 
void researchinfo (void)
 
void choosetechlevel (void)
 
ASCString writeGameParametersToString (GameMap *actmap)
 
void sendGameParameterAsMail (GameMap *actmap)
 
void showGameParameters (void)
 
void giveunitaway (MapField *fld, const Context &context)
 
void showPlayerTime ()
 
void displaywindspeed (void)
 

Detailed Description

Tons of dialog boxes which are used in ASC only (and not in the mapeditor)

Definition in file gamedlg.cpp.

Function Documentation

void choosetechlevel ( void  )
void displaywindspeed ( void  )
void giveunitaway ( MapField fld,
const Context context 
)
void researchinfo ( void  )
void sendGameParameterAsMail ( GameMap actmap)
void settributepayments ( void  )

Definition at line 255 of file gamedlg.cpp.

References tdialogbox::done(), ttributepayments::init(), and ttributepayments::run().

Referenced by executeUserAction().

void showGameParameters ( void  )

Definition at line 495 of file gamedlg.cpp.

References actmap, ASC_PG_Dialog::RunModal(), and writeGameParametersToString().

Referenced by executeUserAction().

void showPlayerTime ( )
ASCString writeGameParametersToString ( GameMap actmap)