Advanced Strategic Command
gamedlg.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 
20 */
21 #ifndef gamedlgH
22 #define gamedlgH
23 
24 
29 class GameMap;
30 
31 extern void settributepayments ( void );
32 
33 
34 extern void researchinfo ( void );
35 extern void choosetechlevel ( void );
36 
37 
38 class MapField;
39 class Context;
40 
41 extern void giveunitaway ( MapField* fld, const Context& context );
42 
43 extern void showGameParameters ( void );
44 
45 extern void showPlayerTime();
46 extern void displaywindspeed();
47 
48 
49 extern void sendGameParameterAsMail ( GameMap* actmap );
50 
51 #endif // ifndef gamedlg_h
52 
void sendGameParameterAsMail(GameMap *actmap)
Definition: gamedlg.cpp:481
void choosetechlevel(void)
Definition: gamedlg.cpp:445
void showGameParameters(void)
Definition: gamedlg.cpp:495
a single field of the map
Definition: mapfield.h:26
void settributepayments(void)
Definition: gamedlg.cpp:255
void giveunitaway(MapField *fld, const Context &context)
Definition: gamedlg.cpp:639
void showPlayerTime()
Definition: gamedlg.cpp:665
GameMap * actmap
Definition: spfst.cpp:64
void researchinfo(void)
Definition: gamedlg.cpp:357
void displaywindspeed()
Definition: gamedlg.cpp:693
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182