#include <stdio.h>
#include "global.h"
#include "buildingtype.h"
#include "vehicletype.h"
#include "newfont.h"
#include "typen.h"
#include "dlg_box.h"
#include "spfst.h"
#include "gameevents.h"
#include "gameoptions.h"
#include "loadimage.h"
#include "errors.h"
#include "itemrepository.h"
#include "gameevent_dialogs.h"
#include "dialog.h"
#include "dialogs/fieldmarker.h"
#include "widgets/textrenderer.h"
#include <pgpropertyeditor.h>
#include <pgpropertyfield_checkbox.h>
Include dependency graph for gameevent_dialogs.cpp:

Go to the source code of this file.
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| int | selectfield (int *cx, int *cy) |
| void | editpolygon (Poly_gon &poly) |
| Vehicle * | selectUnitFromMap () |
| bool | chooseWeather (int &weather) |
| bool | chooseTerrain (int &terrainID) |
| bool | chooseObject (int &objectID) |
| bool | chooseVehicleType (int &vehicleTypeID) |
| void | getxy_building (int *x, int *y) |
| void | selectFields (FieldAddressing::Fields &fields) |
| void | showtechnology (const Technology *tech) |
| int | selectunit (int unitnetworkid) |
| void | playerselall (int *playerbitmap) |
Definition in file gameevent_dialogs.cpp.
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Definition at line 96 of file gameevent_dialogs.cpp. References objectTypeRepository, and selectItemID(). Referenced by AddObject::setup(). |
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Definition at line 88 of file gameevent_dialogs.cpp. References selectItemID(), and terrainTypeRepository. Referenced by MapChange::setup(). |
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Definition at line 104 of file gameevent_dialogs.cpp. References selectItemID(), and vehicleTypeRepository. Referenced by AddProductionCapability::setup(). |
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Definition at line 70 of file gameevent_dialogs.cpp. References chooseString(), cwettertypen, and cwettertypennum. Referenced by WeatherChange::setup(). |
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Definition at line 64 of file gameevent_dialogs.cpp. References actmap, ASC_PG_Dialog::RunModal(), savemap(), SelectFromMap::Show(), and Poly_gon::vertex. |
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Definition at line 318 of file gameevent_dialogs.cpp. References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show(). Referenced by AddResources::setup(), AddProductionCapability::setup(), ChangeBuildingOwner::setup(), ChangeBuildingDamage::setup(), and BuildingPositionTrigger::setup(). |
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Definition at line 679 of file gameevent_dialogs.cpp. References tdialogbox::done(), tplayerselall::init(), tplayerselall::playerbit, and tplayerselall::run(). Referenced by AnyUnitEntersPolygon::setup(). |
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Definition at line 60 of file gameevent_dialogs.cpp. Referenced by movebuilding(). |
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Definition at line 336 of file gameevent_dialogs.cpp. References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show(). Referenced by FieldAddressing::setup(). |
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Definition at line 554 of file gameevent_dialogs.cpp. References actmap, GameMap::getField(), GameMap::getUnit(), Vehicle::networkid, ASC_PG_Dialog::RunModal(), SelectFromMap::Show(), and tfield::vehicle. Referenced by SpecificUnitEntersPolygon::setup(), and UnitTrigger::setup(). |
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Definition at line 65 of file gameevent_dialogs.cpp. |
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Definition at line 478 of file gameevent_dialogs.cpp. References ASC_PG_Dialog::RunModal(), PG_Widget::Show(), ASCString::toString(), and PolygonTriangulationLibrary::tr. Referenced by researchCheck(). |
1.4.2