gameevent_dialogs.cpp File Reference

dialogs for the game event system More...

#include <stdio.h>
#include "global.h"
#include "buildingtype.h"
#include "vehicletype.h"
#include "newfont.h"
#include "typen.h"
#include "dlg_box.h"
#include "spfst.h"
#include "gameevents.h"
#include "gameoptions.h"
#include "loadimage.h"
#include "errors.h"
#include "itemrepository.h"
#include "gameevent_dialogs.h"
#include "dialog.h"
#include "spfst-legacy.h"
#include "dialogs/fieldmarker.h"
#include "widgets/textrenderer.h"
#include "dialogs/selectionwindow.h"
#include "dialogs/vehicletypeselector.h"
#include <pgpropertyeditor.h>
#include <pgpropertyfield_checkbox.h>

Include dependency graph for gameevent_dialogs.cpp:

Go to the source code of this file.

Classes

class  UnitListFactory
class  UnitAvailabilityWindow
class  tplayerselall

Functions

int selectfield (int *cx, int *cy)
void editpolygon (Poly_gon &poly)
VehicleselectUnitFromMap ()
bool chooseWeather (int &weather)
bool chooseTerrain (int &terrainID)
bool chooseObject (int &objectID)
bool chooseVehicleType (int &vehicleTypeID)
void getxy_building (int *x, int *y)
void selectFields (FieldAddressing::Fields &fields)
int selectunit (int unitnetworkid)
void playerselall (int *playerbitmap)


Detailed Description

dialogs for the game event system

Definition in file gameevent_dialogs.cpp.


Function Documentation

bool chooseObject ( int &  objectID  ) 

Definition at line 99 of file gameevent_dialogs.cpp.

References objectTypeRepository, and selectItemID().

Referenced by AddObject::setup().

bool chooseTerrain ( int &  terrainID  ) 

Definition at line 91 of file gameevent_dialogs.cpp.

References selectItemID(), and terrainTypeRepository.

Referenced by MapChange::setup().

bool chooseVehicleType ( int &  vehicleTypeID  ) 

Definition at line 107 of file gameevent_dialogs.cpp.

References selectItemID(), and vehicleTypeRepository.

Referenced by AddProductionCapability::setup().

bool chooseWeather ( int &  weather  ) 

Definition at line 73 of file gameevent_dialogs.cpp.

References chooseString(), cwettertypen, and cwettertypennum.

Referenced by WeatherChange::setup().

void editpolygon ( Poly_gon poly  ) 

Definition at line 67 of file gameevent_dialogs.cpp.

References actmap, ASC_PG_Dialog::RunModal(), savemap(), SelectFromMap::Show(), and Poly_gon::vertex.

void getxy_building ( int *  x,
int *  y 
)

Definition at line 321 of file gameevent_dialogs.cpp.

References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show().

Referenced by AddResources::setup(), AddProductionCapability::setup(), ChangeBuildingOwner::setup(), ChangeBuildingDamage::setup(), and BuildingPositionTrigger::setup().

void playerselall ( int *  playerbitmap  ) 

Definition at line 553 of file gameevent_dialogs.cpp.

References tdialogbox::done(), tplayerselall::init(), tplayerselall::playerbit, and tplayerselall::run().

Referenced by AnyUnitEntersPolygon::setup().

int selectfield ( int *  cx,
int *  cy 
)

Definition at line 63 of file gameevent_dialogs.cpp.

Referenced by movebuilding().

void selectFields ( FieldAddressing::Fields fields  ) 

Definition at line 339 of file gameevent_dialogs.cpp.

References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show().

Referenced by FieldAddressing::setup().

int selectunit ( int  unitnetworkid  ) 

Definition at line 428 of file gameevent_dialogs.cpp.

References actmap, GameMap::getField(), Vehicle::getPosition(), GameMap::getUnit(), Vehicle::networkid, ASC_PG_Dialog::RunModal(), SelectFromMap::Show(), and MapField::vehicle.

Referenced by SpecificUnitEntersPolygon::setup(), and UnitTrigger::setup().

Vehicle* selectUnitFromMap (  ) 

Definition at line 68 of file gameevent_dialogs.cpp.


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