#include <list>
#include "mappolygons.h"
#include "gameevents.h"
#include "dlg_box.h"
#include "research.h"
#include "researchexecution.h"
#include "dialogs/fieldmarker.h"
Include dependency graph for gameevent_dialogs.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Classes | |
| class | ShowNewTechnology |
| class | ReinforcementSelector |
| class | BitMapEditor |
Functions | |
| void | selectFields (FieldAddressing::Fields &fields) |
| bool | chooseWeather (int &weather) |
| bool | chooseTerrain (int &terrainID) |
| bool | chooseObject (int &objectID) |
| void | editpolygon (Poly_gon &poly) |
| void | getxy_building (int *x, int *y) |
| int | selectunit (int unitnetworkid) |
| void | playerselall (int *playerbitmap) |
| bool | chooseVehicleType (int &vehicleTypeID) |
Definition in file gameevent_dialogs.h.
| bool chooseObject | ( | int & | objectID | ) |
Definition at line 99 of file gameevent_dialogs.cpp.
References objectTypeRepository, and selectItemID().
Referenced by AddObject::setup().
| bool chooseTerrain | ( | int & | terrainID | ) |
Definition at line 91 of file gameevent_dialogs.cpp.
References selectItemID(), and terrainTypeRepository.
Referenced by MapChange::setup().
| bool chooseVehicleType | ( | int & | vehicleTypeID | ) |
Definition at line 107 of file gameevent_dialogs.cpp.
References selectItemID(), and vehicleTypeRepository.
Referenced by AddProductionCapability::setup().
| bool chooseWeather | ( | int & | weather | ) |
Definition at line 73 of file gameevent_dialogs.cpp.
References chooseString(), cwettertypen, and cwettertypennum.
Referenced by WeatherChange::setup().
| void editpolygon | ( | Poly_gon & | poly | ) |
Definition at line 864 of file edmisc.cpp.
References actmap, ASC_PG_Dialog::RunModal(), savemap(), SelectFromMap::Show(), and Poly_gon::vertex.
| void getxy_building | ( | int * | x, | |
| int * | y | |||
| ) |
Definition at line 321 of file gameevent_dialogs.cpp.
References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show().
Referenced by BuildingPositionTrigger::setup(), ChangeBuildingDamage::setup(), ChangeBuildingOwner::setup(), AddProductionCapability::setup(), and AddResources::setup().
| void playerselall | ( | int * | playerbitmap | ) |
Definition at line 553 of file gameevent_dialogs.cpp.
References tdialogbox::done(), tplayerselall::init(), tplayerselall::playerbit, and tplayerselall::run().
Referenced by AnyUnitEntersPolygon::setup().
| void selectFields | ( | FieldAddressing::Fields & | fields | ) |
Definition at line 339 of file gameevent_dialogs.cpp.
References actmap, ASC_PG_Dialog::RunModal(), and SelectFromMap::Show().
Referenced by FieldAddressing::setup().
| int selectunit | ( | int | unitnetworkid | ) |
Definition at line 428 of file gameevent_dialogs.cpp.
References actmap, GameMap::getField(), Vehicle::getPosition(), GameMap::getUnit(), Vehicle::networkid, ASC_PG_Dialog::RunModal(), SelectFromMap::Show(), and MapField::vehicle.
Referenced by UnitTrigger::setup(), and SpecificUnitEntersPolygon::setup().
1.5.1