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gameevents.h File Reference

Interface to the event handling of ASC. More...

#include "typen.h"
#include "gameeventsystem.h"
#include "mappolygons.h"

Include dependency graph for gameevents.h:

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Go to the source code of this file.

Enumerations

enum  EventTrigger_ID {
  Trigger_NothingTrue, Trigger_NothingFalse, Trigger_TurnPassed, Trigger_UnitLost,
  Trigger_UnitConquered, Trigger_UnitDestroyed, Trigger_AllBuildingsLost, Trigger_AllUnitsLost,
  Trigger_BuildingConquered, Trigger_BuildingLost, Trigger_BuildingDestroyed, Trigger_BuildingSeen,
  Trigger_EventTriggered, Trigger_AllEnemyUnitsDestroyed, Trigger_AllEnemyBuildingsDestroyed, Trigger_AnyUnitEntersPolygon,
  Trigger_SpecificUnitEntersPolygon, Trigger_ResourceTribute
}
enum  EventAction_ID {
  EventAction_Nothing, EventAction_WindChange, EventAction_ChangeGameParameter, EventAction_DisplayMessage,
  EventAction_WeatherChange, EventAction_MapChange, EventAction_AddObject, EventAction_MapChangeCompleted,
  EventAction_ChangeBuildingDamage, EventAction_NextMap, EventAction_LoseMap, EventAction_DisplayEllipse,
  EventAction_RemoveEllipse, EventAction_ChangeBuildingOwner, EventAction_RemoveAllObjects, EventAction_DisplayImmediateMessage,
  EventAction_AddProductionCapabiligy, EventAction_ChangeDiplomaticStatus, EventAction_AddResources, EventAction_Reinforcements,
  EventAction_SetViewSharing, EventAction_ChangePlayerState
}


Detailed Description

Interface to the event handling of ASC.

Definition in file gameevents.h.


Enumeration Type Documentation

enum EventAction_ID
 

Enumeration values:
EventAction_Nothing 
EventAction_WindChange 
EventAction_ChangeGameParameter 
EventAction_DisplayMessage 
EventAction_WeatherChange 
EventAction_MapChange 
EventAction_AddObject 
EventAction_MapChangeCompleted 
EventAction_ChangeBuildingDamage 
EventAction_NextMap 
EventAction_LoseMap 
EventAction_DisplayEllipse 
EventAction_RemoveEllipse 
EventAction_ChangeBuildingOwner 
EventAction_RemoveAllObjects 
EventAction_DisplayImmediateMessage 
EventAction_AddProductionCapabiligy 
EventAction_ChangeDiplomaticStatus 
EventAction_AddResources 
EventAction_Reinforcements 
EventAction_SetViewSharing 
EventAction_ChangePlayerState 

Definition at line 60 of file gameevents.h.

enum EventTrigger_ID
 

Enumeration values:
Trigger_NothingTrue 
Trigger_NothingFalse 
Trigger_TurnPassed 
Trigger_UnitLost 
Trigger_UnitConquered 
Trigger_UnitDestroyed 
Trigger_AllBuildingsLost 
Trigger_AllUnitsLost 
Trigger_BuildingConquered 
Trigger_BuildingLost 
Trigger_BuildingDestroyed 
Trigger_BuildingSeen 
Trigger_EventTriggered 
Trigger_AllEnemyUnitsDestroyed 
Trigger_AllEnemyBuildingsDestroyed 
Trigger_AnyUnitEntersPolygon 
Trigger_SpecificUnitEntersPolygon 
Trigger_ResourceTribute 

Definition at line 40 of file gameevents.h.


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