Advanced Strategic Command
Functions | Variables
gameeventsystem.cpp File Reference

The event handling of ASC. More...

#include <stdio.h>
#include <cstring>
#include "global.h"
#include "buildingtype.h"
#include "vehicletype.h"
#include "gameeventsystem.h"
#include "typen.h"
#include "gamemap.h"
#include "spfst.h"
Include dependency graph for gameeventsystem.cpp:

Go to the source code of this file.

Functions

void checktimedevents (GameMap *gamemap, MapDisplayInterface *md)
 
void eventReady (GameMap *gamemap)
 
bool checkevents (GameMap *gamemap, MapDisplayInterface *md)
 

Variables

const int currentEventVersion = 4
 

Detailed Description

The event handling of ASC.

Definition in file gameeventsystem.cpp.

Function Documentation

bool checkevents ( GameMap gamemap,
MapDisplayInterface md 
)
void checktimedevents ( GameMap gamemap,
MapDisplayInterface md 
)
void eventReady ( GameMap gamemap)

Variable Documentation

const int currentEventVersion = 4

Definition at line 140 of file gameeventsystem.cpp.

Referenced by Event::read(), and Event::write().