#include <stdio.h>
#include <cstring>
#include "global.h"
#include "buildingtype.h"
#include "vehicletype.h"
#include "gameeventsystem.h"
#include "typen.h"
#include "gamemap.h"
#include "spfst.h"
Include dependency graph for gameeventsystem.cpp:

Go to the source code of this file.
Functions | |
| void | checktimedevents (MapDisplayInterface *md) |
| void | eventReady () |
| bool | checkevents (MapDisplayInterface *md) |
Variables | |
| const int | currentEventVersion = 4 |
Definition in file gameeventsystem.cpp.
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Definition at line 64 of file gameeventsystem.cpp. References actmap, GameMap::actplayer, GameMap::events, GameMap::player, and Player::queuedEvents. Referenced by checktimedevents(), and mainloopidle(). |
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Definition at line 41 of file gameeventsystem.cpp. References GameTime::abstime, actmap, checkevents(), GameMap::eventTimes, and GameMap::time. Referenced by mainloopidle(), and trunreplay::run(). |
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Definition at line 56 of file gameeventsystem.cpp. References actmap, GameMap::player, and Player::queuedEvents. Referenced by ResourceTribute::triggered(), AnyUnitEntersPolygon::triggered(), SpecificUnitEntersPolygon::triggered(), EventTriggered::triggered(), UnitTrigger::triggered(), BuildingSeen::triggered(), and BuildingConquered::triggered(). |
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Definition at line 140 of file gameeventsystem.cpp. Referenced by Event::read(), and Event::write(). |
1.4.2