#include <vector>
#include <time.h>
#include "typen.h"
#include "baseaiinterface.h"
#include "vehicle.h"
#include "buildings.h"
#include "basestrm.h"
#include "messages.h"
#include "research.h"
#include "password.h"
#include "objects.h"
#include "mapfield.h"
#include "networkinterface.h"
#include "player.h"
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Go to the source code of this file.
Definition in file gamemap.h.
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The number of game paramters that can be specified for each map.
Definition at line 62 of file gamemap.h. Referenced by GameParameterEditorWidget::Apply(), GameParameterEditorWidget::GameParameterEditorWidget(), GameMap::getgameparameter(), GameParameterEditorWidget::ResetParameter(), GameMap::setgameparameter(), ChangeGameParameter::setup(), and writeGameParametersToString(). |
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Definition at line 2050 of file gamemap.cpp. Referenced by ChangeGameParameter::execute(), GameParameterEditorWidget::GameParameterEditorWidget(), GameMap::getgameparameter(), GameParameterEditorWidget::ResetParameter(), GameMap::setgameparameter(), ChangeGameParameter::setup(), and writeGameParametersToString(). |
1.4.2