Here is a list of all file members with links to the files they belong to:
- waffenanzahl
: typen.h
- wait()
: events.cpp, events.h
- WAIT_SLEEP_MSEC
: sound.cpp
- waiting
: nextcampaignmap.cpp
- WAR
: player.h
- warning()
: messaginghub.h, messaginghub.cpp
- warningMessageDialog()
: messagedialog.cpp
- weaponAmmo
: vehicletype.h, vehicletype.cpp
- weaponTags
: textfiletags.h, textfiletags.cpp
- weatherAbbrev
: textfiletags.h, textfiletags.cpp
- WeatherAreaList
: weatherarea.h
- WeatherAreas
: weatherarea.h
- weathercast()
: weathercast.h, weathercast.cpp
- weatherConfigurationDialog()
: weatherdialog.h, weatherdialog.cpp
- WeatherFields
: weatherarea.h
- WeatherMap
: weathercast.h
- WeatherSystemMode
: weatherarea.h
- weatherSystemRequired()
: loaders.cpp
- weatherTags
: textfiletags.h, textfiletags.cpp
- wheat
: pgcolors.h
- wheat1
: pgcolors.h
- wheat2
: pgcolors.h
- wheat3
: pgcolors.h
- wheat4
: pgcolors.h
- white
: pgcolors.h, basegfx.h
- WHITE_PIXEL
: stretch.cpp
- white_smoke
: pgcolors.h
- WhiteSmoke
: pgcolors.h
- widgetTypeNum
: windowing.cpp
- WidgetTypes
: windowing.cpp
- widgetTypes
: windowing.cpp
- windbeeline()
: controls.h, controls.cpp
- WindChanges
: weatherarea.h
- WindStack
: weathercast.h
- woodform
: objecttype.cpp
- woodformnum
: objecttype.cpp
- writeClassContainer()
: basestrm.h
- writedata2
: basestrm.h
- writeDefaultPixelFormat()
: graphics/surface.cpp
- writegameoptions()
: sgstream.h, sgstream.cpp
- writeGameParametersToString()
: gamedlg.cpp
- writemaptopcx()
: mapimageexport.h, mapimageexport.cpp
- writepcx()
: loadpcxc.cpp, loadpcx.h
- writePNG()
: surface2png.h, surface2png.cpp
- writePNGtrim()
: surface2png.h, surface2png.cpp
- writePointerContainer()
: basestrm.h
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