graphics.cpp

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00001 /***************************************************************************
00002                          graphics.cpp  -  description
00003                              -------------------
00004     begin                : Sat Dec 18 1999
00005     copyright            : (C) 1999 by Martin Bickel
00006     email                : bickel@asc-hq.org
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 
00019 
00020 #include <stdlib.h>
00021 #include <SDL.h>
00022 #include "graphics.h"
00023 #include "../basegfx.h"
00024 #include "../global.h"
00025 #include "../ascstring.h"
00026 #include "../util/messaginghub.h"
00027 
00028 
00029 #include "sdlstretch.cpp"
00030 
00031 SDL_Surface *screen = NULL;
00032 
00033 
00034 void setWindowCaption ( const char* s )
00035 {
00036    SDL_WM_SetCaption ( s, NULL );
00037 }
00038 
00039 
00040 bool dummyScreenPaletteSetup = false;
00041 
00042 void initASCGraphicSubsystem ( SDL_Surface* _screen )
00043 {
00044   screen = _screen;
00045   agmp->resolutionx = screen->w;
00046   agmp->resolutiony = screen->h;
00047   agmp->windowstatus = 100;
00048   agmp->scanlinenumber = screen->h;
00049   agmp->byteperpix = 1 ;
00050   agmp->bitperpix = 8;
00051   agmp->directscreenaccess = 0;
00052   delete agmp->surface;
00053   if ( _screen->format->BitsPerPixel == 8 ) {
00054      agmp->surface = new Surface ( _screen );
00055      dummyScreenPaletteSetup = true;
00056   } else {
00057      agmp->surface = new Surface( Surface::createSurface(screen->w, screen->h, 8 ));
00058      dummyScreenPaletteSetup = false;
00059   }
00060   agmp->linearaddress = (PointerSizedInt) agmp->surface->pixels();
00061   agmp->scanlinelength = agmp->bytesperscanline = agmp->surface->pitch();
00062      
00063 
00064   *hgmp = *agmp;
00065 }
00066 
00067 
00068 
00069 void shutdownASCGraphicSubsystem()
00070 {
00071    if ( agmp && agmp->surface )
00072       delete agmp->surface;
00073 }
00074 
00075 /*
00076 SDL_Surface* getScreen()
00077 {
00078    return screen;
00079 }
00080 */
00081 
00082 Surface& getActiveSurface()
00083 {
00084    return *agmp->surface;
00085 }   
00086 
00087 
00088 //*********** Misc ************
00089 
00090 
00091 int copy2screen( void )
00092 {
00093   #ifdef _WIN32_  
00094    // SDL_ShowCursor(0);
00095   #endif 
00096    if ( !dummyScreenPaletteSetup ) {
00097       hgmp->surface->assignDefaultPalette();
00098       dummyScreenPaletteSetup = true;
00099    }   
00100   
00101    if ( screen->format->BitsPerPixel > 8 ) 
00102       SDL_BlitSurface( hgmp->surface->getBaseSurface() , NULL, screen, NULL );
00103    SDL_UpdateRect ( screen , 0,0,0,0 );
00104   #ifdef _WIN32_  
00105    // SDL_ShowCursor(1);
00106   #endif 
00107    return 0;
00108 }
00109 
00110 int copy2screen( int x1, int y1, int x2, int y2 )
00111 {
00112    MouseHider mouseHider;
00113 
00114    if ( !dummyScreenPaletteSetup ) {
00115       hgmp->surface->assignDefaultPalette();
00116       dummyScreenPaletteSetup = true;
00117    }   
00118    
00119    if ( screen->format->BitsPerPixel > 8 ) {
00120       SDL_Rect r;
00121       r.x = min(x1,x2);
00122       r.y = min(y1,y2);
00123       r.w = abs(x2-x1)+1;
00124       r.h = abs(y2-y1)+1;
00125       
00126       SDL_BlitSurface( hgmp->surface->getBaseSurface() , &r, screen, &r );
00127    }
00128    
00129    if ( x1 == -1 || y1 == -1 || x2 == -1 || y2 == -1 )
00130       SDL_UpdateRect ( screen , 0,0,0,0 );
00131    else
00132       if ( x1 <= x2 && y1 <= y2 ) 
00133          SDL_UpdateRect ( screen , x1, y1, x2-x1+1, y2-y1+1 );
00134       else
00135          if( x1 > x2 )
00136             SDL_UpdateRect ( screen , x2, y1, x1-x2+1, y2-y1+1 );
00137          else
00138             SDL_UpdateRect ( screen , x1, y2, x2-x1+1, y1-y2+1 );
00139 
00140    return 0;
00141 }
00142 
00143 MouseHider::MouseHider() : locked(true)
00144 {
00145   #ifdef _WIN32_  
00146    SDL_GetMouseState(&x, &y);
00147    SDL_ShowCursor(0);
00148   #endif 
00149 }
00150 
00151 void MouseHider::unlock()
00152 {
00153   #ifdef _WIN32_  
00154    SDL_WarpMouse(x, y);
00155    SDL_ShowCursor(1);
00156    // SDL_WarpMouse(x, y);
00157    locked = false;
00158   #endif 
00159 
00160 }
00161 
00162 MouseHider::~MouseHider()
00163 {
00164    if ( locked )
00165       unlock();
00166 }

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