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graphics.cpp

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00001 /***************************************************************************
00002                          graphics.cpp  -  description
00003                              -------------------
00004     begin                : Sat Dec 18 1999
00005     copyright            : (C) 1999 by Martin Bickel
00006     email                : bickel@asc-hq.org
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 
00019 
00020 #include <stdlib.h>
00021 #include <SDL.h>
00022 #include "graphics.h"
00023 #include "../basegfx.h"
00024 #include "../global.h"
00025 #include "../ascstring.h"
00026 #include "../messaginghub.h"
00027 
00028 
00029 #include "sdlstretch.cpp"
00030 
00031 SDL_Surface *screen = NULL;
00032 int fullscreen = 1;
00033 
00034 
00035 void setWindowCaption ( const char* s )
00036 {
00037    SDL_WM_SetCaption ( s, NULL );
00038 }
00039 
00040 
00041 bool dummyScreenPaletteSetup = false;
00042 
00043 void initASCGraphicSubsystem ( SDL_Surface* _screen )
00044 {
00045   screen = _screen;
00046   agmp->resolutionx = screen->w;
00047   agmp->resolutiony = screen->h;
00048   agmp->windowstatus = 100;
00049   agmp->scanlinenumber = screen->h;
00050   agmp->byteperpix = 1 ;
00051   agmp->bitperpix = 8;
00052   agmp->directscreenaccess = 0;
00053   delete agmp->surface;
00054   if ( _screen->format->BitsPerPixel == 8 ) {
00055      agmp->surface = new Surface ( _screen );
00056      dummyScreenPaletteSetup = true;
00057   } else {
00058      agmp->surface = new Surface( Surface::createSurface(screen->w, screen->h, 8 ));
00059      dummyScreenPaletteSetup = false;
00060   }
00061   agmp->linearaddress = (PointerSizedInt) agmp->surface->pixels();
00062   agmp->scanlinelength = agmp->bytesperscanline = agmp->surface->pitch();
00063      
00064 
00065   *hgmp = *agmp;
00066 }
00067 
00068 
00069 
00070 void shutdownASCGraphicSubsystem()
00071 {
00072    if ( agmp && agmp->surface )
00073       delete agmp->surface;
00074 }
00075 
00076 /*
00077 SDL_Surface* getScreen()
00078 {
00079    return screen;
00080 }
00081 */
00082 
00083 Surface& getActiveSurface()
00084 {
00085    return *agmp->surface;
00086 }   
00087 
00088 
00089 //*********** Misc ************
00090 
00091 
00092 int copy2screen( void )
00093 {
00094   #ifdef _WIN32_  
00095    // SDL_ShowCursor(0);
00096   #endif 
00097    if ( !dummyScreenPaletteSetup ) {
00098       hgmp->surface->assignDefaultPalette();
00099       dummyScreenPaletteSetup = true;
00100    }   
00101   
00102    if ( screen->format->BitsPerPixel > 8 ) 
00103       SDL_BlitSurface( hgmp->surface->getBaseSurface() , NULL, screen, NULL );
00104    SDL_UpdateRect ( screen , 0,0,0,0 );
00105   #ifdef _WIN32_  
00106    // SDL_ShowCursor(1);
00107   #endif 
00108    return 0;
00109 }
00110 
00111 int copy2screen( int x1, int y1, int x2, int y2 )
00112 {
00113    MouseHider mouseHider;
00114 
00115    if ( !dummyScreenPaletteSetup ) {
00116       hgmp->surface->assignDefaultPalette();
00117       dummyScreenPaletteSetup = true;
00118    }   
00119    
00120    if ( screen->format->BitsPerPixel > 8 ) {
00121       SDL_Rect r;
00122       r.x = min(x1,x2);
00123       r.y = min(y1,y2);
00124       r.w = abs(x2-x1)+1;
00125       r.h = abs(y2-y1)+1;
00126       
00127       SDL_BlitSurface( hgmp->surface->getBaseSurface() , &r, screen, &r );
00128    }
00129    
00130    if ( x1 == -1 || y1 == -1 || x2 == -1 || y2 == -1 )
00131       SDL_UpdateRect ( screen , 0,0,0,0 );
00132    else
00133       if ( x1 <= x2 && y1 <= y2 ) 
00134          SDL_UpdateRect ( screen , x1, y1, x2-x1+1, y2-y1+1 );
00135       else
00136          if( x1 > x2 )
00137             SDL_UpdateRect ( screen , x2, y1, x1-x2+1, y2-y1+1 );
00138          else
00139             SDL_UpdateRect ( screen , x1, y2, x2-x1+1, y1-y2+1 );
00140 
00141    return 0;
00142 }
00143 
00144 MouseHider::MouseHider() : locked(true)
00145 {
00146   #ifdef _WIN32_  
00147    SDL_GetMouseState(&x, &y);
00148    SDL_ShowCursor(0);
00149   #endif 
00150 }
00151 
00152 void MouseHider::unlock()
00153 {
00154   #ifdef _WIN32_  
00155    SDL_WarpMouse(x, y);
00156    SDL_ShowCursor(1);
00157    // SDL_WarpMouse(x, y);
00158    locked = false;
00159   #endif 
00160 
00161 }
00162 
00163 MouseHider::~MouseHider()
00164 {
00165    if ( locked )
00166       unlock();
00167 }

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