#include <list>#include <SDL.h>#include <sigc++/sigc++.h>#include "loki/Functor.h"#include "loki/Typelist.h"Include dependency graph for graphicsqueue.h:

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Classes | |
| class | GraphicsQueueOperation |
| class | UpdateRectOp |
| class | UpdateRectsOp |
| class | MouseVisibility |
| class | InitScreenOp |
Functions | |
| void | queueOperation (GraphicsQueueOperation *gqo, bool wait=false, bool forceAsync=false) |
Variables | |
| SigC::Signal1< void, const SDL_Surface * > | postScreenUpdate |
| void queueOperation | ( | GraphicsQueueOperation * | gqo, | |
| bool | wait = false, |
|||
| bool | forceAsync = false | |||
| ) |
Definition at line 394 of file events.cpp.
References eventThreadRunning, GraphicsQueueOperation::execute(), graphicsQueue, graphicsQueueMutex, and syncGraphics.
Referenced by processEvents(), ASC_PG_App::toggleFullscreen(), ASC_PG_ScreenUpdater::UpdateRect(), and ASC_PG_ScreenUpdater::UpdateRects().
| SigC::Signal1<void,const SDL_Surface*> postScreenUpdate |
Definition at line 392 of file events.cpp.
Referenced by UpdateRectOp::execute(), UpdateRectsOp::execute(), ReplayRecorder::start(), ASC_PG_ScreenUpdater::UpdateRect(), ASC_PG_ScreenUpdater::UpdateRects(), and waitWithUpdate().
1.5.1