#include <stdio.h>
#include <cstring>
#include <stdlib.h>
#include "guifunctions.h"
#include "guifunctions-interface.h"
#include "controls.h"
#include "dialog.h"
#include "gameoptions.h"
#include "iconrepository.h"
#include "attack.h"
#include "graphics/blitter.h"
#include "viewcalculation.h"
#include "spfst.h"
#include "dialogs/cargodialog.h"
#include "dialogs/ammotransferdialog.h"
#include "mapdisplay.h"
#include "sg.h"
#include "loaders.h"
#include "itemrepository.h"
#include "turncontrol.h"
#include "spfst-legacy.h"
#include "dialogs/buildingtypeselector.h"
#include "dialogs/internalAmmoTransferDialog.h"
#include "dialogs/vehicleproductionselection.h"
#include "actions/jumpdrivecommand.h"
#include "actions/destructunitcommand.h"
#include "actions/attackcommand.h"
#include "actions/moveunitcommand.h"
#include "actions/putobjectcommand.h"
#include "actions/putminecommand.h"
#include "actions/constructunitcommand.h"
#include "actions/servicecommand.h"
#include "actions/reactionfireswitchcommand.h"
#include "actions/repairunitcommand.h"
#include "actions/constructbuildingcommand.h"
#include "actions/destructbuildingcommand.h"
#include "actions/powergenerationswitchcommand.h"
#include "actions/internalammotransfercommand.h"
Include dependency graph for guifunctions.cpp:

Go to the source code of this file.
Definition in file guifunctions.cpp.
| bool commandPending | ( | ) |
Definition at line 65 of file guifunctions.cpp.
References NewGuiHost::pendingCommand.
Referenced by GuiFunctions::SelfDestructIcon::available(), GuiFunctions::InternalAmmoTransferDialog::available(), GuiFunctions::ConstructBuilding::available(), GuiFunctions::BuildVehicleCommand::available(), GuiFunctions::BuildObject::available(), GuiFunctions::PutMine::available(), GuiFunctions::RefuelUnitCommand::available(), GuiFunctions::RepairUnit::available(), GuiFunctions::JumpDriveIcon::available(), GuiFunctions::DisableReactionfire::available(), GuiFunctions::EnableReactionfire::available(), GuiFunctions::OpenContainer::available(), GuiFunctions::DestructBuilding::available(), GuiFunctions::UnitInfo::available(), GuiFunctions::PowerSwitch::available(), GuiFunctions::Attack::available(), GuiFunctions::EndTurn::available(), GuiFunctions::Descend::available(), GuiFunctions::Ascend::available(), GuiFunctions::Movement::available(), GuiFunctions::MovementBase::available(), GuiFunctions::Cancel::available(), GuiFunctions::RepairUnit::execute(), GuiFunctions::JumpDriveIcon::execute(), and GuiFunctions::MovementBase::execute().
| void registerGuiFunctions | ( | GuiIconHandler & | handler | ) |
Definition at line 2021 of file guifunctions.cpp.
References GuiIconHandler::registerUserFunction().
Referenced by loaddata().
1.5.1