00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef inflictDamageH 00023 #define inflictDamageH 00024 00025 00026 #include "containeraction.h" 00027 00028 00029 class InflictDamage : public ContainerAction { 00030 int damage; 00031 00032 int originalDamage; 00033 int resultingDamage; 00034 00035 InflictDamage( GameMap* map ) : ContainerAction( map ) {}; 00036 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00037 00038 public: 00039 InflictDamage( ContainerBase* container, int damage ); 00040 00041 ASCString getDescription() const; 00042 00043 protected: 00044 virtual GameActionID getID() const; 00045 00046 virtual ActionResult runAction( const Context& context ); 00047 virtual ActionResult undoAction( const Context& context ); 00048 virtual ActionResult postCheck(); 00049 00050 virtual void readData ( tnstream& stream ); 00051 virtual void writeData ( tnstream& stream ) const; 00052 00053 }; 00054 00055 #endif 00056
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