Advanced Strategic Command
inflictdamage.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
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10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
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16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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19 */
20 
21 
22 #ifndef inflictDamageH
23 #define inflictDamageH
24 
25 
26 #include "containeraction.h"
27 
28 
30  int damage;
31 
32  int originalDamage;
33  int resultingDamage;
34 
35  InflictDamage( GameMap* map ) : ContainerAction( map ) {};
36  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
37 
38  public:
39  InflictDamage( ContainerBase* container, int damage );
40 
41  ASCString getDescription() const;
42 
43  protected:
44  virtual GameActionID getID() const;
45 
46  virtual ActionResult runAction( const Context& context );
47  virtual ActionResult undoAction( const Context& context );
48  virtual ActionResult postCheck();
49 
50  virtual void readData ( tnstream& stream );
51  virtual void writeData ( tnstream& stream ) const;
52 
53 };
54 
55 #endif
56 
int GameActionID
Definition: action.h:35
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ASCString getDescription() const
virtual ActionResult undoAction(const Context &context)
virtual GameActionID getID() const
ContainerAction(ContainerBase *container)
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
virtual ActionResult postCheck()
postCheck is called after an action has been redone and should check that the state of the map is exa...
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual void readData(tnstream &stream)
virtual ActionResult runAction(const Context &context)
virtual void writeData(tnstream &stream) const
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182