#include <sigc++/sigc++.h>#include <sstream>#include "internalAmmoTransferDialog.h"#include "../unitctrl.h"#include "../containercontrols.h"#include "../gameoptions.h"#include "../actions/servicing.h"#include "../iconrepository.h"#include "../replay.h"Include dependency graph for internalAmmoTransferDialog.cpp:

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| bool | internalAmmoTransferAvailable (ContainerBase *container) |
| void | internalAmmoTransferWindow (Vehicle *vehicle) |
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Definition at line 33 of file internalAmmoTransferDialog.cpp. References SingleWeapon::canRefuel(), UnitWeapon::count, SingleWeapon::equals(), Vehicle::getWeapon(), ContainerBase::isBuilding(), Vehicle::typ, and Vehicletype::weapons. Referenced by GuiFunctions::InternalAmmoTransferDialog::available(), and InternalAmmoTransferWindow::somethingToTransfer(). |
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Definition at line 459 of file internalAmmoTransferDialog.cpp. References ASC_PG_Dialog::RunModal(), PG_Widget::Show(), and InternalAmmoTransferWindow::somethingToTransfer(). Referenced by GuiFunctions::InternalAmmoTransferDialog::execute(). |
1.4.2