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internalAmmoTransferDialog.cpp File Reference

#include <sigc++/sigc++.h>
#include <sstream>
#include "internalAmmoTransferDialog.h"
#include "../unitctrl.h"
#include "../containercontrols.h"
#include "../gameoptions.h"
#include "../actions/servicing.h"
#include "../iconrepository.h"
#include "../replay.h"

Include dependency graph for internalAmmoTransferDialog.cpp:

Go to the source code of this file.

Functions

bool internalAmmoTransferAvailable (ContainerBase *container)
void internalAmmoTransferWindow (Vehicle *vehicle)


Function Documentation

bool internalAmmoTransferAvailable ContainerBase container  ) 
 

Definition at line 33 of file internalAmmoTransferDialog.cpp.

References SingleWeapon::canRefuel(), UnitWeapon::count, SingleWeapon::equals(), Vehicle::getWeapon(), ContainerBase::isBuilding(), Vehicle::typ, and Vehicletype::weapons.

Referenced by GuiFunctions::InternalAmmoTransferDialog::available(), and InternalAmmoTransferWindow::somethingToTransfer().

void internalAmmoTransferWindow Vehicle vehicle  ) 
 

Definition at line 459 of file internalAmmoTransferDialog.cpp.

References ASC_PG_Dialog::RunModal(), PG_Widget::Show(), and InternalAmmoTransferWindow::somethingToTransfer().

Referenced by GuiFunctions::InternalAmmoTransferDialog::execute().


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