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jumpdrive.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef jumpdriveH
00023 #define jumpdriveH
00024 
00025 #include <map>
00026 
00027 #include "../containerbase.h"
00028 #include "../vehicletype.h"
00029 #include "../mapdisplayinterface.h"
00030 
00031 
00032 class GameMap;
00033 class Vehicle;
00034 
00035 class JumpDrive  {
00036       map<MapCoordinate,bool> destinations;  
00037    public:
00038       bool available( const Vehicle* subject );
00039       
00040       bool fieldReachable( const Vehicle* subject, const MapCoordinate& destination );
00041       bool getFields( const Vehicle* subject );
00042       SigC::Signal2<void,GameMap*,const MapCoordinate&> fieldAvailable;
00043       
00044       bool jump( Vehicle* subject, const MapCoordinate& destination, MapDisplayInterface* mapDisplay );
00045       
00046 };
00047 
00048 
00049 #endif
00050 

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