Advanced Strategic Command
jumpdrivecommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef JumpDriveCommandH
23 #define JumpDriveCommandH
24 
25 #include "unitcommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 #include "actionavailability.h"
31 
32 class JumpDriveCommand : public UnitCommand {
33 
34  public:
35  static ActionAvailability available( const Vehicle* unit );
36  private:
37 
38  MapCoordinate destination;
39 
40  JumpDriveCommand( GameMap* map ) : UnitCommand( map ) {};
41  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
42 
43  protected:
44  void readData ( tnstream& stream );
45  void writeData ( tnstream& stream ) const;
46 
47  GameActionID getID() const;
48  ASCString getDescription() const;
49 
50  public:
51  JumpDriveCommand ( Vehicle* unit );
52 
53  vector<MapCoordinate> getDestinations();
54  bool fieldReachable( const MapCoordinate& dest );
55 
56  ActionResult go ( const Context& context );
58 
59 
60  void setDestination( const MapCoordinate& position );
61 };
62 
63 #endif
64 
int GameActionID
Definition: action.h:35
void readData(tnstream &stream)
The interface for all kinds of IO stream.
void writeData(tnstream &stream) const
UnitCommand(GameMap *map)
Definition: unitcommand.cpp:44
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
static ActionAvailability available(const Vehicle *unit)
Coordinate on the twodimensional map.
Definition: typen.h:202
ASCString getCommandString() const
void setDestination(const MapCoordinate &position)
ASCString getDescription() const
vector< MapCoordinate > getDestinations()
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
bool fieldReachable(const MapCoordinate &dest)
GameActionID getID() const
A GameAction is an modification of something on a map.
Definition: action.h:45
ActionResult go(const Context &context)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182