#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#include "loadbi3.h"
#include "typen.h"
#include "buildingtype.h"
#include "vehicletype.h"
#include "misc.h"
#include "gameoptions.h"
#include "graphicset.h"
#include "spfst.h"
#include "spfst-legacy.h"
#include "loaders.h"
#include "dialog.h"
#include "itemrepository.h"
#include "textfile_evaluation.h"
Include dependency graph for loadbi3.cpp:

Go to the source code of this file.
Classes | |
| class | timporterror |
| struct | TLIBFiles |
| class | Bi3MapTranslationTable |
| a table to translate a Battle Isle map into an ASC map More... | |
| struct | Bi3MapTranslationTable::Terrain2id |
| struct | Bi3MapTranslationTable::Terraincombixlat |
| struct | Bi3MapTranslationTable::Objecttranslataion |
| class | tloadBImap |
| struct | tloadBImap::THeader |
| struct | tloadBImap::TACTN |
| struct | tloadBImap::TMISSPart |
| struct | tloadBImap::TMAPHead |
| struct | tloadBImap::TFileMap |
| struct | tloadBImap::TSHOPHead |
| union | tloadBImap::TShopContent |
| struct | tloadBImap::TFileShop |
| struct | tloadBImap::TTextItem |
| class | ImportBiMap |
| class | InsertBiMap |
| struct | blds |
Functions | |
| void | checkbi3dir (void) |
| ASCString | getbi3path (void) |
| returns the path to the BI3 installation | |
| Bi3MapTranslationTable * | findTable (const ASCString &filename) |
| vector< ASCString > | getBI3ImportTables () |
| returns the names of the import tables that are available | |
| void | generatemap (TerrainType::Weather *bt, int xsize, int ysize) |
| void | stu_height (Vehicle *vehicle) |
| void | setDefaultBI3ImportTranslationTable (const ASCString &filename) |
| to prevent the appearnce of the dialog "choose import translation table" when running in batch mode, a default translation table can be specified | |
| void | importbattleislemap (const ASCString &path, const ASCString &mapfilename, TerrainType::Weather *trrn, const ASCString &importTable, ASCString *errorOutput, bool fakemap) |
| Imports a Battle Isle map. | |
| void | insertbattleislemap (int x, int y, const ASCString &path, const ASCString &mapfilename, const ASCString &importTable) |
| Imports a Battle Isle map and inserts it into the current ASC map. | |
Variables | |
| int | battleisleversion = -1 |
| const int | LIBFilesAnz = 11 |
| TLIBFiles | LIBFiles [LIBFilesAnz] |
| int | libs_to_load = 9 |
| PointerVector< Bi3MapTranslationTable * > | bi3ImportTables |
| const int | fuelfactor = 120 |
| const int | materialfactor = 390 |
| const int | energyfactor = 390 |
| const char * | HeadID = "MSSN" |
| const char * | ACTNID = "ACTN" |
| const char * | SHOPID = "SHOP" |
| const char * | MAPID = "MAP\0" |
| const char * | MISSID = "MISS" |
| const int | bi3unitnum = 74 |
| int | translateunits [bi3unitnum][2] |
| ASCString | defaultImportTranslationTable |
Definition in file loadbi3.cpp.
| void checkbi3dir | ( | void | ) |
Definition at line 85 of file loadbi3.cpp.
References appendbackslash(), battleisleversion, CGameOptions::BI3directory, exist(), CGameOptions::Instance(), LIBFiles, libs_to_load, pathdelimitterstring, readgameoptions(), and CGameOptions::setChanged().
| Bi3MapTranslationTable* findTable | ( | const ASCString & | filename | ) |
Definition at line 359 of file loadbi3.cpp.
References bi3ImportTables.
Referenced by importbattleislemap(), and insertbattleislemap().
| void generatemap | ( | TerrainType::Weather * | bt, | |
| int | xsize, | |||
| int | ysize | |||
| ) |
Definition at line 696 of file loadbi3.cpp.
References GameMap::_resourcemode, actmap, GameMap::allocateFields(), Player::computer, displaymessage(), GameMap::field, GameMap::maptitle, GameMap::player, MapField::setMap(), MapField::setparams(), Player::stat, and MapField::typ.
Referenced by ImportBiMap::preparemap().
returns the names of the import tables that are available
Definition at line 366 of file loadbi3.cpp.
References bi3ImportTables.
Referenced by ImportBI3MapDialog::ImportBI3MapDialog().
| ASCString getbi3path | ( | void | ) |
returns the path to the BI3 installation
Definition at line 129 of file loadbi3.cpp.
References CGameOptions::BI3directory, and CGameOptions::Instance().
Referenced by getbipath().
| void importbattleislemap | ( | const ASCString & | path, | |
| const ASCString & | mapfilename, | |||
| TerrainType::Weather * | trrn, | |||
| const ASCString & | importTable, | |||
| ASCString * | errorOutput = NULL, |
|||
| bool | __fakeMap = false | |||
| ) |
Imports a Battle Isle map.
| path | the path to the BI3 installation | |
| mapfilename | The name of the map | |
| trrn | The terrain that is used for all fields which are unknown to ASC | |
| errorOutput | Pointer to a string which will store all warning and error messages from the import. May be NULL. | |
| __fakeMap | If true ASC tries to make the map look like the Battle Isle map, generating new ObjectType and TerrainType instances if necessary. This must not be used by any program other than map2pcx, since the maps can not be played. This is only used to generate the images of the Battle Isle Map Archive. |
Definition at line 1663 of file loadbi3.cpp.
References tloadBImap::____fakeMap____(), findTable(), and tloadBImap::LoadFromFile().
Referenced by process_BI_map().
| void insertbattleislemap | ( | int | x, | |
| int | y, | |||
| const ASCString & | path, | |||
| const ASCString & | mapfilename, | |||
| const ASCString & | importTable | |||
| ) |
Imports a Battle Isle map and inserts it into the current ASC map.
| x | The x coordinate of field where the upper left field of the BI map will be placed. | |
| y | The y coordinate of field where the upper left field of the BI map will be placed. | |
| path | the path to the BI3 installation | |
| filename | The name of the map |
Definition at line 1685 of file loadbi3.cpp.
References findTable(), and tloadBImap::LoadFromFile().
| void setDefaultBI3ImportTranslationTable | ( | const ASCString & | filename | ) |
to prevent the appearnce of the dialog "choose import translation table" when running in batch mode, a default translation table can be specified
Definition at line 1656 of file loadbi3.cpp.
References defaultImportTranslationTable.
Referenced by main().
| void stu_height | ( | Vehicle * | vehicle | ) |
Definition at line 761 of file loadbi3.cpp.
References TerrainAccess::accessible(), MapField::bdt, chfahrend, chsatellit, chschwimmend, chtiefgetaucht, getfield(), getFirstBit(), ContainerBaseType::height, Vehicle::height, VehicleType::movement, Vehicle::setMovement(), VehicleType::terrainaccess, Vehicle::typ, Vehicle::xpos, and Vehicle::ypos.
| const char* ACTNID = "ACTN" |
Definition at line 411 of file loadbi3.cpp.
| int battleisleversion = -1 |
Definition at line 357 of file loadbi3.cpp.
Referenced by findTable(), getBI3ImportTables(), BI3TranslationTableLoader::read(), BI3TranslationTableLoader::readTextFiles(), and BI3TranslationTableLoader::write().
| const int bi3unitnum = 74 |
Definition at line 645 of file loadbi3.cpp.
| const int energyfactor = 390 |
Definition at line 405 of file loadbi3.cpp.
| const int fuelfactor = 120 |
Definition at line 403 of file loadbi3.cpp.
| const char* HeadID = "MSSN" |
Initial value:
{{"part000.lib", 0xC, 0x240, 0, 0x240, 1335},
{"unit000.lib", 0x4, 0x240, 0, 0x240, 128},
{"layr000.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr001.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr002.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr003.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr004.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr005.lib", 0x4, 0x240, 0, 0x240, 24},
{"layr006.lib", 0x4, 0x240, 0, 0x240, 24},
{"curs000.lib", 0xC, 0x25E,0x1A, 0x240, 12},
{"palt000.lib", 0xC, 0x300, 0, 0x300, 4 } ,
}
Definition at line 67 of file loadbi3.cpp.
Referenced by checkbi3dir().
| const int LIBFilesAnz = 11 |
Definition at line 57 of file loadbi3.cpp.
| int libs_to_load = 9 |
| const char* MAPID = "MAP\0" |
Definition at line 413 of file loadbi3.cpp.
| const int materialfactor = 390 |
Definition at line 404 of file loadbi3.cpp.
| const char* MISSID = "MISS" |
Definition at line 414 of file loadbi3.cpp.
| const char* SHOPID = "SHOP" |
Definition at line 412 of file loadbi3.cpp.
| int translateunits[bi3unitnum][2] |
Initial value:
{ {1201,26}, {1270,26}, {1202,13}, {1200,6}, {1203,-1},
{1204,16}, {1205,17}, {1206,4}, {1207,65}, {1208,-1},
{1209,7}, {1210,66}, {1211,2}, {1212,3}, {1213,17},
{1214,51}, {1215,17}, {1216,2}, {1217,10}, {1218,11},
{1219,16}, {1220,61}, {1221,49},{1222,56}, {1276,-1},
{1223,25}, {1224,72}, {1225,57},{1226,58}, {1227,7},
{1228,59}, {1241,9}, {1242,22},{1244,19}, {1243,29},
{1245,55}, {1246,19}, {1271,21},{1247,52}, {1248,31},
{1251,15}, {1252,15}, {1256,39},{1257,42}, {1258,47},
{1259,14}, {1260,36}, {1261,34},{1262,47}, {1263,37},
{1264,38}, {1265,5}, {1229,18},{1277,-1}, {1249,-1},
{1230,1}, {1231,66}, {1266, 5},{1232,64}, {1233,-1},
{1234,4}, {1235,4}, {1267,35},{1250,29}}
Definition at line 646 of file loadbi3.cpp.
1.5.1