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loaders.h

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00001 
00008 /*
00009     This file is part of Advanced Strategic Command; http://www.asc-hq.de
00010     Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00011 
00012     This program is free software; you can redistribute it and/or modify
00013     it under the terms of the GNU General Public License as published by
00014     the Free Software Foundation; either version 2 of the License, or
00015     (at your option) any later version.
00016 
00017     This program is distributed in the hope that it will be useful,
00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00020     GNU General Public License for more details.
00021 
00022     You should have received a copy of the GNU General Public License
00023     along with this program; see the file COPYING. If not, write to the
00024     Free Software Foundation, Inc., 59 Temple Place, Suite 330,
00025     Boston, MA  02111-1307  USA
00026 */
00027 
00028 #ifndef loadersH
00029 #define loadersH
00030 
00031 #include <sigc++/sigc++.h>
00032 
00033 #include "libs/loki/Functor.h"
00034 
00035 #include "ascstring.h"
00036 #include "sgstream.h"
00037 #include "messages.h"
00038 
00039 
00040 
00041 extern const int fileterminator;
00042 
00043 extern const char* savegameextension;
00044 extern const char* mapextension;
00045 extern const char* tournamentextension;
00046 
00047 
00048 
00050 extern void  savemap( const char *       name, GameMap* gamemap );
00051 
00053 extern void  savegame( const ASCString& name );
00054 
00055 
00056 typedef Loki::Functor<GameMap*, TYPELIST_1(const ASCString&) > MapLoadingFunction;
00057 extern GameMap* mapLoadingExceptionChecker( const ASCString& filename, MapLoadingFunction loader );
00058 
00059 
00060 
00061 extern GameMap*  loadreplay( tmemorystreambuf* streambuf );
00062 
00064 extern void  savereplay( GameMap* gamemap, int num );
00065 
00066 
00067 class  tspfldloaders {
00068        public:
00069            pnstream        stream;
00070            GameMap*     spfld;
00071 
00072            static SigC::Signal1<void,GameMap*> mapLoaded; 
00073 
00074            void            readoldevents     ( void );
00075 
00076 
00077            void            writedissections ( void );
00078            void            readdissections ( void );
00079 
00080            void            readLegacyNetwork  ( void );
00081 
00082            virtual void    initmap ( void ) = 0;
00083 
00084            void            writemap ( void );
00085            void            readmap  ( void );
00086 
00087            void            writefields ( void );
00088            void            readfields  ( void );
00089 
00090            void            writemessages ( void );
00091            void            writemessagelist( MessagePntrContainer& lst );
00092            void            readmessages ( void );
00093            void            readmessagelist( MessagePntrContainer& lst );
00094 
00095            void            chainitems ( GameMap* actmap );
00096            void            setplayerexistencies ( void );
00097            virtual ~tspfldloaders();
00098            tspfldloaders ( void );
00099 };
00100 
00101 
00102 
00103 class  tmaploaders : public tspfldloaders {
00104            void            initmap ( void );
00105            GameMap*           _loadmap ( const ASCString& name );
00106          public:
00107            static GameMap* loadmap ( const ASCString& name );
00108            
00109            
00110            int             savemap ( const ASCString& name, GameMap* gamemap );
00111            tmaploaders (void ) {};
00112 };
00113 
00114 
00115 
00116 class  tgameloaders : public tspfldloaders {
00117         protected:
00118            void            initmap ( void );
00119            void            readAI( );
00120            void            writeAI( );
00121 };
00122 
00123 class tnetworkloaders : public tgameloaders {
00124         public:
00125            GameMap*           loadnwgame ( pnstream strm );
00126            int             savenwgame ( pnstream strm, const GameMap* gamemap );
00127 };
00128 
00129 class tsavegameloaders : public tgameloaders {
00130         public:
00131            GameMap*        loadgame ( pnstream strm );
00132            static GameMap*  loadGameFromFile ( const ASCString& name );
00133 
00134            void            savegame ( pnstream strm, GameMap* gamemap, bool writeReplays = true );
00135 
00136            void            savegame ( const ASCString& name );
00137 };
00138 
00139 /*
00140 class treplayloaders : public tspfldloaders {
00141            void            initmap ( void );
00142          public:
00143            void            loadreplay ( pmemorystreambuf streambuf );
00144            void            savereplay ( int num );
00145 };
00146 */
00147 
00149 extern bool validatemapfile ( const ASCString& filename );
00150 
00152 extern bool validatesavfile ( const ASCString& filename );
00153 
00155 extern bool validateemlfile ( const ASCString& filename );
00156 
00157 
00158 struct MapConinuationInfo {
00159    ASCString title;
00160    ASCString codeword;
00161    ASCString filename;
00162 };
00163 
00164 extern MapConinuationInfo findNextCampaignMap( int id = -1 );
00165 
00166 
00167 #endif

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