#include <memory>#include "typen.h"#include "loaders.h"#include "loadpcx.h"#include "loadbi3.h"#include "errors.h"#include "gameoptions.h"#include "mapdisplay.h"#include "dialog.h"#include "strtmesg.h"#include "itemrepository.h"#include "memorycheck.cpp"#include "graphicset.h"#include "clparser/map2pcx.cpp"Include dependency graph for map2pcx.cpp:

Go to the source code of this file.
Typedefs | |
| typedef vector< string > | FilesToLoad |
Functions | |
| void | loadcursor (void) |
| void | loaddata (void) |
| pfont | load_font (char *name) |
| void | process_BI_map (const ASCString &filename) |
| void | process_ASC_map (const ASCString &filename) |
| int | mapeditorMainThread (void *_mapname) |
| int | main (int argc, char *argv[]) |
Variables | |
| FilesToLoad | filesToLoad |
| string | outputDir |
Definition in file map2pcx.cpp.
|
|
Definition at line 115 of file map2pcx.cpp. |
|
|
Definition at line 119 of file map2pcx.cpp. References loadfont(), and tnstream::reading. |
|
|
Definition at line 45 of file map2pcx.cpp. References loadmessages(), loadpalette(), txlattables::nochange, pal, tnstream::reading, tnstream::readrlepict(), and xlattables. Referenced by loaddata(). |
|
|
Definition at line 91 of file map2pcx.cpp. References loadalltextfiles(), loadcursor(), and loadUnitSets(). |
|
||||||||||||
|
|
Definition at line 245 of file map2pcx.cpp. References displaymessage(), tfileerror::getFileName(), loaddata(), patimat(), process_ASC_map(), and process_BI_map(). |
|
|
|
Definition at line 128 of file map2pcx.cpp. References actmap, Player::exist(), get_filetime(), tfindfile::getnextname(), importbattleislemap(), GameMap::maptitle, outputDir, GameMap::player, Player::stat, terrainTypeRepository, writemaptopcx(), GameMap::xsize, and GameMap::ysize. Referenced by mapeditorMainThread(). |
|
|
Definition at line 116 of file map2pcx.cpp. |
|
|
Definition at line 125 of file map2pcx.cpp. Referenced by main(), process_ASC_map(), and process_BI_map(). |
1.4.2