#include "messages.h"Include dependency graph for messagedlg.h:

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| void | editmessage (Message &msg) |
| void | newmessage () |
| void | newreminder () |
| void | viewmessages (const char *title, const MessagePntrContainer &msgc, bool editable) |
| bool | viewmessage (const Message &message) |
| Views the message. | |
| void | editjournal () |
| void | viewjournal (bool showEmptyDialog) |
| void | viewunreadmessages (Player &player) |
| void | checkJournal (Player &player) |
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Definition at line 575 of file messagedlg.cpp. References GameTime::abstime, actmap, GameMap::actplayer, Player::getParentMap(), GameMap::lastjournalchange, GameTime::move(), GameMap::time, GameTime::turn(), and viewjournal(). Referenced by hookGuiToMap(). |
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Definition at line 598 of file messagedlg.cpp. References actmap, GameMap::actplayer, MultilineEdit::changed(), tdialogbox::done(), MultilineEdit::init(), GameMap::lastjournalchange, GameMap::newJournal, MultilineEdit::run(), GameTime::set(), GameMap::time, and GameTime::turn(). Referenced by execuseraction(). |
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Definition at line 327 of file messagedlg.cpp. References actmap, Player::getHumanPlayerNum(), infoMessage(), ASC_PG_Dialog::RunModal(), and PG_Widget::Show(). Referenced by execuseraction(). |
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Definition at line 341 of file messagedlg.cpp. References actmap, ASC_PG_Dialog::RunModal(), and PG_Widget::Show(). Referenced by execuseraction2(). |
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Definition at line 585 of file messagedlg.cpp. References actmap, tdialogbox::done(), GameMap::gameJournal, infoMessage(), tviewanytext::init(), and tviewanytext::run(). Referenced by checkJournal(), and execuseraction(). |
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Views the message. returns true if the user requested to keep the message in his inbox Definition at line 564 of file messagedlg.cpp. References assert, IngameMessageViewer::getKeepMessage(), legacyEventSystemActive(), ASC_PG_Dialog::RunModal(), and PG_Widget::Show(). Referenced by viewunreadmessages(). |
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Definition at line 553 of file messagedlg.cpp. References actmap, PG_Application::GetScreenWidth(), max(), min(), ASC_PG_Dialog::RunModal(), and PG_Widget::Show(). Referenced by execuseraction(). |
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this is hack to prevent several message windows popping up at once. The problem is that the idle handler of the first message viewer may trigger or evaluate further events, which may themself view new messages Definition at line 609 of file messagedlg.cpp. References Player::oldmessage, Player::unreadmessage, and viewmessage(). Referenced by DisplayImmediateMessage::execute(), hookGuiToMap(), and viewtextmessage(). |
1.4.2