Advanced Strategic Command
Functions | Variables
moveunit.cpp File Reference
#include <cmath>
#include "moveunit.h"
#include "unitfieldregistration.h"
#include "changeunitproperty.h"
#include "consumeresource.h"
#include "changeview.h"
#include "convertcontainer.h"
#include "discoverresources.h"
#include "changeunitmovement.h"
#include "action-registry.h"
#include "../vehicle.h"
#include "../gamemap.h"
#include "../reactionfire.h"
#include "../soundList.h"
#include "../controls.h"
#include "../gameoptions.h"
#include "../mapdisplayinterface.h"
#include "../viewcalculation.h"
#include "../spfst.h"
#include "../gameeventsystem.h"
Include dependency graph for moveunit.cpp:

Go to the source code of this file.

Functions

void printTimer (int i)
 

Variables

static const int moveUnitStreamVersion = 2
 

Function Documentation

void printTimer ( int  i)

Definition at line 45 of file moveunit.cpp.

Referenced by MoveUnit::runAction().

Variable Documentation

const int moveUnitStreamVersion = 2
static

Definition at line 78 of file moveunit.cpp.

Referenced by MoveUnit::readData(), and MoveUnit::writeData().