moveunit.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef MoveUnitH
00023 #define MoveUnitH
00024 
00025 
00026 #include "unitaction.h"
00027 #include "../astar2.h"
00028 
00029 class MoveUnit : public UnitAction {
00030       AStar3D::Path pathToMove;
00031       bool dontInterrupt;
00032       
00033       /* this is a workaround 
00034          The unit may have inconsistent combinations of height and movement during the operation
00035          If the unit is destroyed while it is in such a state, we need to restore the movement manually
00036       */
00037       int originalUnitMovement;
00038    
00039       
00040       MoveUnit( GameMap* map ) : UnitAction( map ) {};
00041       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00042       
00043    public:
00044       MoveUnit( Vehicle* veh, AStar3D::Path& pathToMove, bool dontInterrupt = false );
00045       
00046       ASCString getDescription() const;
00047       
00048    protected:
00049       virtual GameActionID getID() const;
00050       
00051       virtual ActionResult runAction( const Context& context );
00052       virtual ActionResult undoAction( const Context& context );
00053       virtual ActionResult preCheck();
00054       virtual ActionResult postCheck();
00055       
00056       virtual void readData ( tnstream& stream );
00057       virtual void writeData ( tnstream& stream ) const;
00058       
00059 };
00060 
00061 #endif
00062 

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