00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 00023 #ifndef networkinterfaceH 00024 #define networkinterfaceH 00025 00026 #include "libs/loki/Singleton.h" 00027 #include "factory.h" 00028 00029 #include "basestrm.h" 00030 00031 class GameMap; 00032 00033 class GameTransferMechanism { 00034 protected: 00035 virtual void readChildData ( tnstream& stream ) = 0; 00036 virtual void writeChildData ( tnstream& stream ) const = 0; 00037 public: 00038 virtual void setup() = 0; 00039 virtual void send( const GameMap* map, int lastPlayer, int lastturn ) = 0; 00040 virtual GameMap* receive() = 0; 00041 static GameTransferMechanism* read ( tnstream& stream ); 00042 void write ( tnstream& stream ) const; 00043 virtual ASCString getMechanismID() const = 0; 00044 virtual ~GameTransferMechanism() {}; 00045 }; 00046 00047 typedef Loki::SingletonHolder< Factory< GameTransferMechanism, ASCString > > networkTransferMechanismFactory; 00048 00049 00050 #endif
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