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networkinterface.h

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00001 /*
00002     This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003     Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00004 
00005     This program is free software; you can redistribute it and/or modify
00006     it under the terms of the GNU General Public License as published by
00007     the Free Software Foundation; either version 2 of the License, or
00008     (at your option) any later version.
00009 
00010     This program is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with this program; see the file COPYING. If not, write to the 
00017     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018     Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 
00023 #ifndef networkinterfaceH
00024 #define networkinterfaceH
00025 
00026 #include "libs/loki/Singleton.h"
00027 #include "factory.h"
00028 
00029 #include "basestrm.h"
00030 
00031 class GameMap;
00032 
00033 class GameTransferMechanism {
00034    protected:   
00035       virtual void readChildData ( tnstream& stream ) = 0;
00036       virtual void writeChildData ( tnstream& stream ) const = 0;
00037    public:
00038       virtual void setup() = 0;
00039       virtual void send( const GameMap* map, int lastPlayer, int lastturn ) = 0;
00040       virtual GameMap* receive() = 0;
00041       static GameTransferMechanism* read ( tnstream& stream );
00042       void write ( tnstream& stream ) const;
00043       virtual ASCString getMechanismID() const = 0;
00044       virtual ~GameTransferMechanism() {};
00045 };
00046 
00047 typedef Loki::SingletonHolder< Factory< GameTransferMechanism, ASCString > > networkTransferMechanismFactory;
00048 
00049 
00050 #endif

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