#include <sstream>#include <pgimage.h>#include <pglistbox.h>#include <pglistboxitem.h>#include "newgame.h"#include "editmapparam.h"#include "alliancesetup.h"#include "playersetup.h"#include "fileselector.h"#include "emailsetup.h"#include "../loaders.h"#include "../gamemap.h"#include "../paradialog.h"#include "../turncontrol.h"#include "../viewcalculation.h"#include "../networkinterface.h"#include "../spfst.h"#include "../windowing.h"#include "../controls.h"#include "../sg.h"#include "../gamedlg.h"#include "../network/simple_file_transfer.h"#include "../network/pbem-server.h"#include "../textfile_evaluation.h"#include "../textfileparser.h"#include "../widgets/textrenderer.h"Include dependency graph for newgame.cpp:

Go to the source code of this file.
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| bool | startMultiplayerGame () |
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| const int | pageCount = 11 |
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Definition at line 908 of file newgame.cpp. References StartMultiplayerGame::getSuccess(), PG_Widget::Hide(), ASCGUI_Window::RunModal(), PG_Widget::Show(), and warning(). Referenced by execuseraction2(). |
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Definition at line 51 of file newgame.cpp. |
1.4.2