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newgame.cpp File Reference

#include <sstream>
#include <pgimage.h>
#include <pglistbox.h>
#include <pglistboxitem.h>
#include "newgame.h"
#include "editmapparam.h"
#include "alliancesetup.h"
#include "playersetup.h"
#include "fileselector.h"
#include "emailsetup.h"
#include "../loaders.h"
#include "../gamemap.h"
#include "../paradialog.h"
#include "../turncontrol.h"
#include "../viewcalculation.h"
#include "../networkinterface.h"
#include "../spfst.h"
#include "../windowing.h"
#include "../controls.h"
#include "../sg.h"
#include "../gamedlg.h"
#include "../network/simple_file_transfer.h"
#include "../network/pbem-server.h"
#include "../textfile_evaluation.h"
#include "../textfileparser.h"
#include "../widgets/textrenderer.h"

Include dependency graph for newgame.cpp:

Go to the source code of this file.

Functions

bool startMultiplayerGame ()

Variables

const int pageCount = 11


Function Documentation

bool startMultiplayerGame  ) 
 

Definition at line 908 of file newgame.cpp.

References StartMultiplayerGame::getSuccess(), PG_Widget::Hide(), ASCGUI_Window::RunModal(), PG_Widget::Show(), and warning().

Referenced by execuseraction2().


Variable Documentation

const int pageCount = 11
 

Definition at line 51 of file newgame.cpp.


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