#include <algorithm>
#include <ctime>
#include <cmath>
#include "global.h"
#include "misc.h"
#include "typen.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "itemrepository.h"
#include "graphics/blitter.h"
#include "iconrepository.h"
#include "objects.h"
Include dependency graph for objects.cpp:

Go to the source code of this file.
Variables | |
| const char * | MineNames [cminenum] = {"antipersonnel mine", "antitank mine", "antisub mine", "antiship mine"} |
| const int | MineBasePunch [cminenum] = { 60, 120, 180, 180 } |
| const int | objectVersion = 1 |
Definition in file objects.cpp.
| const int MineBasePunch[cminenum] = { 60, 120, 180, 180 } |
Definition at line 39 of file objects.cpp.
Referenced by PutMineCommand::go(), and MineItem::place().
| const char* MineNames[cminenum] = {"antipersonnel mine", "antitank mine", "antisub mine", "antiship mine"} |
Definition at line 38 of file objects.cpp.
Referenced by MineType::getName(), and viewterraininfo().
| const int objectVersion = 1 |
1.5.1