#include "typen.h"#include "terraintype.h"#include "research.h"#include "overviewmapimage.h"#include "mapitemtype.h"#include "mapfield.h"Include dependency graph for objecttype.h:

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Namespaces | |
| namespace | ForestCalculation |
Classes | |
| class | ObjectType |
| An object that can be placed on fields. Roads, pipelines and ditches are examples of objects. More... | |
| struct | ObjectType::FieldModification |
| struct | ObjectType::WeatherPicture |
| the images of the objects More... | |
Functions | |
| void | ForestCalculation::smooth (int what, GameMap *gamemap, ObjectType *woodObj) |
| automatically adjusting the pictures of woods and coasts to form coherent structures | |
Variables | |
| const int | objectDisplayingMethodNum = 5 |
| const int objectDisplayingMethodNum = 5 |
1.5.1