00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 00023 #ifndef pbemserver_h 00024 #define pbemserver_h 00025 00026 #include "../networkinterface.h" 00027 00028 class ASC_PBEM; 00029 00030 class PBEMServer : public GameTransferMechanism { 00031 ASCString serverAddress; 00032 ASCString filename; 00033 int gameID; 00034 00035 protected: 00036 void readChildData ( tnstream& stream ); 00037 void writeChildData ( tnstream& stream ) const; 00038 00039 ASC_PBEM* getSession(); 00040 public: 00041 00042 PBEMServer(); 00043 00044 void setup(); 00045 00046 void send( const GameMap* map, int lastPlayer, int lastturn ); 00047 GameMap* receive(); 00048 ASCString getMechanismID() const { return mechanismID(); }; 00049 static ASCString mechanismID() { return "PBEM-Server"; }; 00050 00051 00052 static ASCString getDefaultServerAddress(); 00053 void setServerAddress( const ASCString& address ); 00054 }; 00055 00056 #endif
1.5.1