Advanced Strategic Command
pbem-server.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 
23 #ifndef pbemserver_h
24 #define pbemserver_h
25 
26 #include "../networkinterface.h"
27 
28 class ASC_PBEM;
29 
31  ASCString serverAddress;
32  ASCString filename;
33  int gameID;
34 
35  protected:
36  void readChildData ( tnstream& stream );
37  void writeChildData ( tnstream& stream ) const;
38 
40  public:
41 
42  PBEMServer();
43 
44  void setup();
45 
46  void send( const GameMap* map, int lastPlayer, int lastturn );
47  GameMap* receive();
48  ASCString getMechanismID() const { return mechanismID(); };
49  static ASCString mechanismID() { return "PBEM-Server"; };
50 
51 
53  void setServerAddress( const ASCString& address );
54 };
55 
56 #endif
static ASCString getDefaultServerAddress()
void readChildData(tnstream &stream)
void send(const GameMap *map, int lastPlayer, int lastturn)
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
void writeChildData(tnstream &stream) const
ASC_PBEM * getSession()
GameMap * receive()
static ASCString mechanismID()
Definition: pbem-server.h:49
void setServerAddress(const ASCString &address)
ASCString getMechanismID() const
Definition: pbem-server.h:48
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182