Advanced Strategic Command
Classes | Enumerations | Variables
player.h File Reference
#include <vector>
#include <list>
#include "typen.h"
#include "vehicle.h"
#include "buildings.h"
#include "basestrm.h"
#include "research.h"
#include "password.h"
#include "messages.h"
#include "networkinterface.h"
#include "playercolor.h"
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Classes

class  PlayerID
 convenience-class which automatically determines the Player of units, buildings and other game objects More...
 
class  DiplomaticStateVector
 
class  Player
 the different players in ASC. There may be 8 players (0..7) and neutral units (8) More...
 
class  Player::Dissection
 
struct  Player::PlayTime
 

Enumerations

enum  DiplomaticStates {
  WAR, TRUCE, PEACE, PEACE_SV,
  ALLIANCE
}
 

Variables

const int diplomaticStateNum = 5
 
const char * diplomaticStateNames [diplomaticStateNum+1]
 

Enumeration Type Documentation

Enumerator
WAR 
TRUCE 
PEACE 
PEACE_SV 
ALLIANCE 

Definition at line 53 of file player.h.

Variable Documentation

const char* diplomaticStateNames[diplomaticStateNum+1]
const int diplomaticStateNum = 5