Advanced Strategic Command
playersetup.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef PLAYERSETUP_H
23 #define PLAYERSETUP_H
24 
25 #include <pgscrollwidget.h>
26 #include "../gamemap.h"
27 #include "../paradialog.h"
28 
29 class PlayerSetupWidget : public PG_ScrollWidget {
30  GameMap* actmap;
31  static const int spacing = 40;
32  static const int yoffset = 20;
33 
34  struct PlayerWidgets {
35  PG_LineEdit* name;
36  PG_DropDown* type;
37  int pos;
38  };
39 
40 
41  vector<PlayerWidgets> playerWidgets;
42  public:
44  PlayerSetupWidget( GameMap* gamemap, Mode mode, PG_Widget *parent, const PG_Rect &r, const std::string &style="ScrollWidget" );
45  bool Valid();
46  bool Apply();
47 
48  static int guessHeight( GameMap* gamemap );
49 
50  private:
51  Mode mode;
52 };
53 
54 extern void setupPlayers( GameMap* actmap, bool supervisor = false );
55 
56 
57 #endif
58 
static int guessHeight(GameMap *gamemap)
Definition: playersetup.cpp:31
GameMap * actmap
Definition: spfst.cpp:64
void setupPlayers(GameMap *actmap, bool supervisor=false)
PlayerSetupWidget(GameMap *gamemap, Mode mode, PG_Widget *parent, const PG_Rect &r, const std::string &style="ScrollWidget")
Definition: playersetup.cpp:41
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182