#include <stdio.h>
#include <cstring>
#include "global.h"
#include "prehistoricevents.h"
#include "gameeventsystem.h"
#include "gameevents.h"
#include "dialog.h"
#include "buildings.h"
#include "gamemap.h"
Include dependency graph for prehistoricevents.cpp:

Go to the source code of this file.
Definition in file prehistoricevents.cpp.
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Definition at line 259 of file prehistoricevents.cpp. Referenced by AnyUnitEntersPolygon::fieldOperator(), and BaseVehicleMovement::moveunitxy(). |
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Definition at line 260 of file prehistoricevents.cpp. Referenced by SpecificUnitEntersPolygon::arm(), SpecificUnitEntersPolygon::fieldOperator(), and BaseVehicleMovement::moveunitxy(). |
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Definition at line 256 of file prehistoricevents.cpp. |
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Definition at line 255 of file prehistoricevents.cpp. |
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Definition at line 257 of file prehistoricevents.cpp. |
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Definition at line 258 of file prehistoricevents.cpp. Referenced by BuildingSeen::arm(), and evaluatevisibilityfield(). |
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Definition at line 283 of file prehistoricevents.cpp. |
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Definition at line 271 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 272 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 267 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 270 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 273 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 269 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 268 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 165 of file prehistoricevents.cpp. |
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Definition at line 38 of file prehistoricevents.cpp. |
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Definition at line 49 of file prehistoricevents.cpp. |
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Definition at line 311 of file prehistoricevents.cpp. References displaymessage(), GameMap::events, Event::Executed, tnstream::getLocation(), tnstream::readInt(), readOldEvent(), and Event::status. Referenced by tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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The different connections of something, be it unit, building, or field, to an event.
Definition at line 290 of file prehistoricevents.cpp. |
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Initial value: {"message", "weather change", "new technology discovered", "lose campaign", "run script + next map",
"new technology researchable", "map change", "discarded [ was erase event ]", "end campaign", "next map",
"reinforcement","weather change completed", "new vehicle developed","palette change",
"alliance change","wind change", "nothing", "change game parameter","paint ellipse","remove ellipse",
"change building damage", "add object"}
Definition at line 295 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Initial value: {"*NONE*", "turn/move >=", "building conquered", "building lost",
"building destroyed", "unit lost", "technology researched",
"event", "unit conquered", "unit destroyed", "all enemy units destroyed",
"all units lost", "all enemy buildings destroyed/captured", "all buildings lost",
"energy tribute <", "material tribute <", "fuel tribute <",
"any unit enters polygon", "specific unit enters polygon", "building is seen", "irrelevant (used internally)"}
Definition at line 301 of file prehistoricevents.cpp. Referenced by readOldEvent(). |
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Definition at line 292 of file prehistoricevents.cpp. |
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Definition at line 265 of file prehistoricevents.cpp. |
1.4.2