00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef PutMineCommandH 00023 #define PutMineCommandH 00024 00025 #include "unitcommand.h" 00026 00027 #include "../typen.h" 00028 #include "../explosivemines.h" 00029 #include "../mapfield.h" 00030 #include "../objects.h" 00031 00032 class PutMineCommand : public UnitCommand { 00033 00034 public: 00035 static bool avail ( Vehicle* eht ); 00036 private: 00037 enum Mode { Build, Remove }; 00038 00039 MapCoordinate target; 00040 MineTypes object; 00041 Mode mode; 00042 00043 bool putMines; 00044 bool removeMines; 00045 00046 int weaponNum; 00047 00048 void fieldChecker( const MapCoordinate& pos ); 00049 00050 map<MapCoordinate,vector<MineTypes> > objectsCreatable; 00051 vector<MapCoordinate> objectsRemovable; 00052 00053 PutMineCommand( GameMap* map ) : UnitCommand( map ) {}; 00054 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00055 00056 protected: 00057 void readData ( tnstream& stream ); 00058 void writeData ( tnstream& stream ) const; 00059 00060 GameActionID getID() const; 00061 ASCString getDescription() const; 00062 00063 public: 00064 PutMineCommand ( Vehicle* unit ); 00065 ActionResult searchFields(); 00066 00067 void setCreationTarget( const MapCoordinate& target, MineTypes mineType ); 00068 void setRemovalTarget( const MapCoordinate& target ); 00069 00070 ActionResult go ( const Context& context ); 00071 ASCString getCommandString() const; 00072 00073 const vector<MineTypes>& getCreatableMines( const MapCoordinate& pos ); 00074 bool getRemovableMines( const MapCoordinate& pos ); 00075 00076 vector<MapCoordinate> getFields(); 00077 }; 00078 00079 #endif 00080
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