putminecommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef PutMineCommandH
00023 #define PutMineCommandH
00024 
00025 #include "unitcommand.h"
00026 
00027 #include "../typen.h"
00028 #include "../explosivemines.h"
00029 #include "../mapfield.h"
00030 #include "../objects.h"
00031 
00032 class PutMineCommand : public UnitCommand {
00033    
00034    public:
00035       static bool avail ( Vehicle* eht );
00036    private:
00037       enum Mode { Build, Remove };
00038       
00039       MapCoordinate target;
00040       MineTypes object;
00041       Mode mode;
00042       
00043       bool putMines;
00044       bool removeMines;
00045       
00046       int weaponNum;
00047       
00048       void fieldChecker( const MapCoordinate& pos );
00049       
00050       map<MapCoordinate,vector<MineTypes> > objectsCreatable;
00051       vector<MapCoordinate> objectsRemovable;
00052       
00053       PutMineCommand( GameMap* map ) : UnitCommand( map ) {};
00054       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00055       
00056    protected:
00057       void readData ( tnstream& stream );
00058       void writeData ( tnstream& stream ) const;
00059       
00060       GameActionID getID() const;
00061       ASCString getDescription() const;
00062       
00063    public:
00064       PutMineCommand ( Vehicle* unit );
00065       ActionResult searchFields();
00066       
00067       void setCreationTarget( const MapCoordinate& target, MineTypes mineType );
00068       void setRemovalTarget( const MapCoordinate& target );
00069       
00070       ActionResult go ( const Context& context ); 
00071       ASCString getCommandString() const;
00072       
00073       const vector<MineTypes>& getCreatableMines( const MapCoordinate& pos );
00074       bool getRemovableMines( const MapCoordinate& pos ); 
00075       
00076       vector<MapCoordinate> getFields();
00077 };
00078 
00079 #endif
00080 

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