putobjectcommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef PutObjectCommandH
00023 #define PutObjectCommandH
00024 
00025 #include "unitcommand.h"
00026 
00027 #include "../typen.h"
00028 #include "../objects.h"
00029 #include "../mapfield.h"
00030 
00031 
00032 class PutObjectCommand : public UnitCommand {
00033    
00034    public:
00035       static bool avail ( Vehicle* eht );
00036    private:
00037       enum Mode { Build, Remove };
00038       
00039       MapCoordinate target;
00040       int object;
00041       Mode mode;
00042       
00043       void fieldChecker( const MapCoordinate& pos );
00044       
00045       map<MapCoordinate,vector<int> > objectsCreatable;
00046       map<MapCoordinate,vector<int> > objectsRemovable;
00047       
00048       bool checkObject( MapField* fld, ObjectType* objtype, Mode mode );
00049       
00050       
00051       PutObjectCommand( GameMap* map ) : UnitCommand( map ) {};
00052       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00053       
00054    protected:
00055       void readData ( tnstream& stream );
00056       void writeData ( tnstream& stream ) const;
00057       
00058       GameActionID getID() const;
00059       ASCString getDescription() const;
00060       
00061    public:
00062       PutObjectCommand ( Vehicle* unit );
00063       ActionResult searchFields();
00064       
00065       Vehicle* getAttacker() { return getUnit(); };
00066       
00067       void setTarget( const MapCoordinate& target, int objectID );
00068       ActionResult go ( const Context& context ); 
00069       ASCString getCommandString() const;
00070       
00071       const vector<int>& getCreatableObjects( const MapCoordinate& pos );
00072       const vector<int>& getRemovableObjects( const MapCoordinate& pos ); 
00073       
00074       vector<MapCoordinate> getFields();
00075 };
00076 
00077 #endif
00078 

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