00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef PutObjectCommandH 00023 #define PutObjectCommandH 00024 00025 #include "unitcommand.h" 00026 00027 #include "../typen.h" 00028 #include "../objects.h" 00029 #include "../mapfield.h" 00030 00031 00032 class PutObjectCommand : public UnitCommand { 00033 00034 public: 00035 static bool avail ( Vehicle* eht ); 00036 private: 00037 enum Mode { Build, Remove }; 00038 00039 MapCoordinate target; 00040 int object; 00041 Mode mode; 00042 00043 void fieldChecker( const MapCoordinate& pos ); 00044 00045 map<MapCoordinate,vector<int> > objectsCreatable; 00046 map<MapCoordinate,vector<int> > objectsRemovable; 00047 00048 bool checkObject( MapField* fld, ObjectType* objtype, Mode mode ); 00049 00050 00051 PutObjectCommand( GameMap* map ) : UnitCommand( map ) {}; 00052 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00053 00054 protected: 00055 void readData ( tnstream& stream ); 00056 void writeData ( tnstream& stream ) const; 00057 00058 GameActionID getID() const; 00059 ASCString getDescription() const; 00060 00061 public: 00062 PutObjectCommand ( Vehicle* unit ); 00063 ActionResult searchFields(); 00064 00065 Vehicle* getAttacker() { return getUnit(); }; 00066 00067 void setTarget( const MapCoordinate& target, int objectID ); 00068 ActionResult go ( const Context& context ); 00069 ASCString getCommandString() const; 00070 00071 const vector<int>& getCreatableObjects( const MapCoordinate& pos ); 00072 const vector<int>& getRemovableObjects( const MapCoordinate& pos ); 00073 00074 vector<MapCoordinate> getFields(); 00075 }; 00076 00077 #endif 00078
1.5.1