00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #include "registerunitrftarget.h" 00023 #include "action-registry.h" 00024 #include "../vehicle.h" 00025 00026 00027 RegisterUnitRFTarget::RegisterUnitRFTarget( GameMap* gamemap, int vehicleID, int weapon, int targetUnitID ) 00028 : UnitAction( gamemap, vehicleID ) 00029 { 00030 this->weapon= weapon; 00031 this->targetUnitID = targetUnitID; 00032 } 00033 00034 00035 ASCString RegisterUnitRFTarget::getDescription() const 00036 { 00037 ASCString res = "Register Unit RF Target "; 00038 if ( getUnit(false) ) 00039 res += " of unit " + getUnit(false)->getName(); 00040 00041 return res; 00042 } 00043 00044 00045 void RegisterUnitRFTarget::readData ( tnstream& stream ) 00046 { 00047 UnitAction::readData( stream ); 00048 int version = stream.readInt(); 00049 if ( version != 1 ) 00050 throw tinvalidversion ( "ChangeUnitMovement", 1, version ); 00051 00052 targetUnitID = stream.readInt(); 00053 weapon = stream.readInt(); 00054 }; 00055 00056 00057 void RegisterUnitRFTarget::writeData ( tnstream& stream ) const 00058 { 00059 UnitAction::writeData( stream ); 00060 stream.writeInt( 1 ); 00061 stream.writeInt( targetUnitID ); 00062 stream.writeInt( weapon ); 00063 }; 00064 00065 00066 GameActionID RegisterUnitRFTarget::getID() const 00067 { 00068 return ActionRegistry::RegisterUnitRFTarget; 00069 } 00070 00071 ActionResult RegisterUnitRFTarget::runAction( const Context& context ) 00072 { 00073 Vehicle* veh = getUnit(); 00074 veh->reactionfire.weaponShots[weapon]--; 00075 veh->reactionfire.nonattackableUnits.push_back ( targetUnitID ); 00076 00077 return ActionResult(0); 00078 } 00079 00080 00081 ActionResult RegisterUnitRFTarget::undoAction( const Context& context ) 00082 { 00083 Vehicle* veh = getUnit(); 00084 veh->reactionfire.weaponShots[weapon]++; 00085 00086 veh->reactionfire.nonattackableUnits.erase ( find( veh->reactionfire.nonattackableUnits.begin(), veh->reactionfire.nonattackableUnits.end(), targetUnitID )); 00087 return ActionResult(0); 00088 } 00089 00090 00091 00092 namespace { 00093 const bool r1 = registerAction<RegisterUnitRFTarget> ( ActionRegistry::RegisterUnitRFTarget ); 00094 } 00095
1.5.1