registerunitrftarget.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef RegisterUnitRFTargetH
00023 #define RegisterUnitRFTargetH
00024 
00025 
00026 #include "unitaction.h"
00027 
00028 
00029 class RegisterUnitRFTarget : public UnitAction {
00030       int weapon;
00031       int targetUnitID;
00032       
00033       RegisterUnitRFTarget( GameMap* map ) : UnitAction( map ) {};
00034       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00035       
00036    public:
00037       RegisterUnitRFTarget( GameMap* gamemap, int vehicleID, int weapon, int targetUnitID );
00038       
00039       ASCString getDescription() const;
00040       
00041    protected:
00042       virtual GameActionID getID() const;
00043       
00044       virtual ActionResult runAction( const Context& context );
00045       virtual ActionResult undoAction( const Context& context );
00046       
00047       virtual void readData ( tnstream& stream );
00048       virtual void writeData ( tnstream& stream ) const;
00049       
00050 };
00051 
00052 #endif
00053 

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