Advanced Strategic Command
registerunitrftarget.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RegisterUnitRFTargetH
23 #define RegisterUnitRFTargetH
24 
25 
26 #include "unitaction.h"
27 
28 
30  int weapon;
31  int targetUnitID;
32 
33  RegisterUnitRFTarget( GameMap* map ) : UnitAction( map ) {};
34  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
35 
36  public:
37  RegisterUnitRFTarget( GameMap* gamemap, int vehicleID, int weapon, int targetUnitID );
38 
39  ASCString getDescription() const;
40 
41  protected:
42  virtual GameActionID getID() const;
43 
44  virtual ActionResult runAction( const Context& context );
45  virtual ActionResult undoAction( const Context& context );
46 
47  virtual void readData ( tnstream& stream );
48  virtual void writeData ( tnstream& stream ) const;
49 
50 };
51 
52 #endif
53 
int GameActionID
Definition: action.h:35
ASCString getDescription() const
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
virtual GameActionID getID() const
virtual ActionResult undoAction(const Context &context)
virtual ActionResult runAction(const Context &context)
virtual void writeData(tnstream &stream) const
A GameAction is an modification of something on a map.
Definition: action.h:45
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
UnitAction(GameMap *gamemap, int vehicleID)
Definition: unitaction.cpp:40
virtual void readData(tnstream &stream)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182