removeobject.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef RemoveObjectH
00023 #define RemoveObjectH
00024 
00025 
00026 #include "action.h"
00027 
00028 #include "../typen.h"
00029 
00030 class RemoveObject : public GameAction {
00031       MapCoordinate pos;
00032       int objectID;
00033       
00034       // the number of objects that where additionally removed, because they depended on the original one
00035       int additionalObjectCount;
00036       
00037       RemoveObject( GameMap* map ) : GameAction( map ) {};
00038       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00039       
00040       MemoryStreamStorage* objectBuffer;
00041 
00042    public:
00043       RemoveObject( GameMap* gamemap, const MapCoordinate& position, int objectID );
00044       
00045       ASCString getDescription() const;
00046       
00047       ~RemoveObject();
00048       
00049    protected:
00050       virtual GameActionID getID() const;
00051       
00052       virtual ActionResult runAction( const Context& context );
00053       virtual ActionResult undoAction( const Context& context );
00054       virtual ActionResult verify();
00055       
00056       virtual void readData ( tnstream& stream );
00057       virtual void writeData ( tnstream& stream ) const;
00058       
00059 };
00060 
00061 #endif
00062 

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