Advanced Strategic Command
removeobject.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RemoveObjectH
23 #define RemoveObjectH
24 
25 
26 #include "action.h"
27 
28 #include "../typen.h"
29 
30 class RemoveObject : public GameAction {
31  MapCoordinate pos;
32  int objectID;
33 
34  // the number of objects that where additionally removed, because they depended on the original one
35  int additionalObjectCount;
36 
37  RemoveObject( GameMap* map ) : GameAction( map ) {};
38  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
39 
40  MemoryStreamStorage* objectBuffer;
41 
42  public:
43  RemoveObject( GameMap* gamemap, const MapCoordinate& position, int objectID );
44 
45  ASCString getDescription() const;
46 
47  ~RemoveObject();
48 
49  protected:
50  virtual GameActionID getID() const;
51 
52  virtual ActionResult runAction( const Context& context );
53  virtual ActionResult undoAction( const Context& context );
54  virtual ActionResult verify();
55 
56  virtual void readData ( tnstream& stream );
57  virtual void writeData ( tnstream& stream ) const;
58 
59 };
60 
61 #endif
62 
virtual ActionResult runAction(const Context &context)
An in-memory storage of streamed data.
Definition: basestrm.h:172
int GameActionID
Definition: action.h:35
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
ASCString getDescription() const
virtual void writeData(tnstream &stream) const
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
Coordinate on the twodimensional map.
Definition: typen.h:202
virtual ActionResult undoAction(const Context &context)
virtual ActionResult verify()
GameAction(GameMap *map)
Definition: action.cpp:28
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual void readData(tnstream &stream)
virtual GameActionID getID() const
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182