Advanced Strategic Command
removeproductionlinecommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RemoveProductionLineCommandH
23 #define RemoveProductionLineCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33  public:
34  static bool avail ( const ContainerBase* factory );
35 
36  static Resources resourcesNeeded( const ContainerBaseType* factory, const VehicleType* veh );
37 
38  private:
39  RemoveProductionLineCommand( GameMap* map ) : ContainerCommand( map ), vehicleTypeId( -1 ) {};
40  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
41 
42  int vehicleTypeId;
43 
44  protected:
45  void readData ( tnstream& stream );
46  void writeData ( tnstream& stream ) const;
47 
48  GameActionID getID() const;
49  ASCString getDescription() const;
50 
51  ActionResult undoAction( const Context& context );
52 
53  public:
55 
56  vector<const VehicleType*> productionLinesBuyable();
57 
58  void setRemoval( const VehicleType* vehicleType );
59 
60  ActionResult go ( const Context& context );
62 };
63 
64 #endif
65 
int GameActionID
Definition: action.h:35
ActionResult go(const Context &context)
vector< const VehicleType * > productionLinesBuyable()
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
static bool avail(const ContainerBase *factory)
void writeData(tnstream &stream) const
The class describing properties that are common to all vehicles of a certain kind.
Definition: vehicletype.h:177
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
ActionResult undoAction(const Context &context)
static Resources resourcesNeeded(const ContainerBaseType *factory, const VehicleType *veh)
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
A GameAction is an modification of something on a map.
Definition: action.h:45
Resources are basically the currency of ASC.
Definition: typen.h:97
ContainerCommand(ContainerBase *container)
void setRemoval(const VehicleType *vehicleType)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182