Advanced Strategic Command
renamecontainercommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RenameContainerCommandH
23 #define RenameContainerCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33 
34  public:
35  static bool avail ( const ContainerBase* container );
36 
37  private:
39  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
40 
41  ASCString publicName;
42  ASCString privateName;
43  ASCString originalPublicName;
44  ASCString originalPrivateName;
45 
46  protected:
47  void readData ( tnstream& stream );
48  void writeData ( tnstream& stream ) const;
49 
50  GameActionID getID() const;
51  ASCString getDescription() const;
52 
53  ActionResult undoAction( const Context& context );
54 
55  public:
57 
58  void setName( const ASCString& publicName, const ASCString& privateName );
59 
60  ActionResult go ( const Context& context );
62 };
63 
64 #endif
65 
int GameActionID
Definition: action.h:35
ASCString getCommandString() const
void readData(tnstream &stream)
The interface for all kinds of IO stream.
ActionResult go(const Context &context)
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ActionResult undoAction(const Context &context)
void setName(const ASCString &publicName, const ASCString &privateName)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
static bool avail(const ContainerBase *container)
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
A GameAction is an modification of something on a map.
Definition: action.h:45
ContainerCommand(ContainerBase *container)
void writeData(tnstream &stream) const
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182