Advanced Strategic Command
repairbuildingcommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RepairBuildingCommandH
23 #define RepairBuildingCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33  public:
34  static bool avail ( const Building* building );
35  private:
36 
38  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
39 
40 
41  protected:
42  void readData ( tnstream& stream );
43  void writeData ( tnstream& stream ) const;
44 
45  GameActionID getID() const;
46  ASCString getDescription() const;
47 
48  public:
49  struct RepairData {
50  int newDamage;
53  };
54 
56 
57  RepairBuildingCommand ( Building* building );
58 
59  ActionResult go ( const Context& context );
61 };
62 
63 #endif
64 
static bool avail(const Building *building)
int GameActionID
Definition: action.h:35
ASCString getDescription() const
void writeData(tnstream &stream) const
GameActionID getID() const
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
void readData(tnstream &stream)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
ActionResult go(const Context &context)
ASCString getCommandString() const
An actual building on the map, which references a BuildingType Buildings have an owner,.
Definition: buildings.h:38
A GameAction is an modification of something on a map.
Definition: action.h:45
Resources are basically the currency of ASC.
Definition: typen.h:97
ContainerCommand(ContainerBase *container)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182