repairunitcommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef RepairUnitCommandH
00023 #define RepairUnitCommandH
00024 
00025 #include "containercommand.h"
00026 
00027 #include "../typen.h"
00028 #include "../objects.h"
00029 #include "../mapfield.h"
00030 
00031 
00032 class RepairUnitCommand : public ContainerCommand {
00033       int targetNWid;
00034    public:
00035       static bool avail ( const ContainerBase* servicer );
00036       static bool availInternally ( const ContainerBase* servicer );
00037       static bool availExternally ( const Vehicle* servicer );
00038    private:
00039       
00040       RepairUnitCommand( GameMap* map ) : ContainerCommand( map ), targetNWid( 0 ) {};
00041       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00042       
00043       vector<Vehicle*> externalTargets;
00044       vector<Vehicle*> internalTargets;
00045       
00046       
00047    protected:
00048       void readData ( tnstream& stream );
00049       void writeData ( tnstream& stream ) const;
00050       
00051       GameActionID getID() const;
00052       ASCString getDescription() const;
00053       
00054    public:
00055       RepairUnitCommand ( ContainerBase* servicer );
00056       
00057       ActionResult go ( const Context& context ); 
00058       ASCString getCommandString() const;
00059       
00060       vector<Vehicle*> getExternalTargets();
00061       vector<Vehicle*> getInternalTargets();
00062       bool validTarget( const Vehicle* target );
00063       
00064       void setTarget( Vehicle* target );
00065       
00066       const ContainerBase* getRepairingUnit( ) const { return getContainer(); };
00067       ActionResult checkExecutionPrecondition() const;
00068 };
00069 
00070 #endif
00071 

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