Advanced Strategic Command
repairunitcommand.h
Go to the documentation of this file.
1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef RepairUnitCommandH
23 #define RepairUnitCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33  int targetNWid;
34  public:
35  static bool avail ( const ContainerBase* servicer );
36  static bool availInternally ( const ContainerBase* servicer );
37  static bool availExternally ( const Vehicle* servicer );
38  private:
39 
40  RepairUnitCommand( GameMap* map ) : ContainerCommand( map ), targetNWid( 0 ) {};
41  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
42 
43  vector<Vehicle*> externalTargets;
44  vector<Vehicle*> internalTargets;
45 
46 
47  protected:
48  void readData ( tnstream& stream );
49  void writeData ( tnstream& stream ) const;
50 
51  GameActionID getID() const;
52  ASCString getDescription() const;
53 
54  public:
55  RepairUnitCommand ( ContainerBase* servicer );
56 
57  ActionResult go ( const Context& context );
59 
60  vector<Vehicle*> getExternalTargets();
61  vector<Vehicle*> getInternalTargets();
62  bool validTarget( const Vehicle* target );
63 
64  void setTarget( Vehicle* target );
65 
66  const ContainerBase* getRepairingUnit( ) const { return getContainer(); };
68 };
69 
70 #endif
71 
int GameActionID
Definition: action.h:35
ASCString getCommandString() const
void writeData(tnstream &stream) const
ASCString getDescription() const
void setTarget(Vehicle *target)
vector< Vehicle * > getExternalTargets()
vector< Vehicle * > getInternalTargets()
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
GameActionID getID() const
const ContainerBase * getRepairingUnit() const
ActionResult checkExecutionPrecondition() const
static bool avail(const ContainerBase *servicer)
static bool availExternally(const Vehicle *servicer)
void readData(tnstream &stream)
ContainerBase * getContainer(bool dontThrow=false)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
ActionResult go(const Context &context)
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
static bool availInternally(const ContainerBase *servicer)
A GameAction is an modification of something on a map.
Definition: action.h:45
bool validTarget(const Vehicle *target)
ContainerCommand(ContainerBase *container)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182