#include "typen.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "spfst.h"
#include "resourcenet.h"
#include "mapalgorithms.h"
#include "dlg_box.h"
#include "dialog.h"
#include "cannedmessages.h"
Include dependency graph for resourcenet.cpp:

Go to the source code of this file.
Functions | |
| void | transfer_all_outstanding_tribute (Player &player) |
| bool | compareMapResources (GameMap *currentMap, GameMap *replaymap, int player, ASCString *log) |
Variables | |
| SigC::Signal0< void > | tributeTransferred |
Definition in file resourcenet.cpp.
Definition at line 670 of file resourcenet.cpp.
References GameMap::bi_resource, Player::buildingList, ContainerBase::damage, Research::developedTechnologies, ASCString::format(), GameMap::getContainer(), VehicleType::getName(), Vehicle::getPosition(), ContainerBase::getProduction(), ContainerBase::getResource(), Vehicle::getResource(), GameMap::getUnit(), GameMap::isResourceGlobal(), log(), maxint, GameMap::player, Research::progress, Player::research, Resources::resource(), resourceNames, Vehicle::typ, Player::vehicleList, MapCoordinate::x, and MapCoordinate::y.
Referenced by trunreplay::run().
| void transfer_all_outstanding_tribute | ( | Player & | player | ) |
Definition at line 512 of file resourcenet.cpp.
References actmap, GameMap::ResourceTribute::avail, GameMap::bi_resource, Player::buildingList, Player::exist(), ASCString::format(), getmessage(), Player::getName(), Player::getParentMap(), Player::getPosition(), GameMap::isResourceGlobal(), GameMap::ResourceTribute::paid, GameMap::ResourceTribute::payStatusLastTurn, GameMap::player, Resources::resource(), Resources::toString(), GameMap::tribute, and tributeTransferred.
Referenced by deployMapPlayingHooks(), and trunreplay::execnextreplaymove().
| SigC::Signal0<void> tributeTransferred |
Definition at line 32 of file resourcenet.cpp.
Referenced by ResourceTribute::arm(), GetResource::checkbuilding(), and transfer_all_outstanding_tribute().
1.5.1