#include "typen.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "spfst.h"
#include "resourcenet.h"
#include "mapalgorithms.h"
#include "dlg_box.h"
#include "dialog.h"
#include "cannedmessages.h"
Include dependency graph for resourcenet.cpp:

Go to the source code of this file.
Functions | |
| void | transfer_all_outstanding_tribute (Player &player) |
| bool | compareMapResources (GameMap *currentMap, GameMap *replaymap, int player, ASCString *log) |
Variables | |
| SigC::Signal0< void > | tributeTransferred |
Definition in file resourcenet.cpp.
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Definition at line 32 of file resourcenet.cpp. Referenced by ResourceTribute::arm(), GetResource::checkbuilding(), and transfer_all_outstanding_tribute(). |
1.4.2