Advanced Strategic Command
Classes | Functions | Variables
resourcenet.h File Reference

Handling the connection of buildings by pipelines, powerlines etc. More...

#include "gamemap.h"
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Classes

class  MapNetwork
 Base class for the management of resource networks and globally stored resources. More...
 
class  ResourceNet
 
class  GetConnectedBuildings
 
class  StaticResourceNet
 
class  GetResource
 
class  PutResource
 
class  PutTribute
 
class  GetResourceCapacity
 
class  ResourceChangeNet
 
class  GetResourcePlus
 
class  GetResourceUsage
 

Functions

void transfer_all_outstanding_tribute (Player &player)
 
bool compareMapResources (GameMap *currentMap, GameMap *replaymap, int player, ASCString *log)
 

Variables

sigc::signal< void > tributeTransferred
 

Detailed Description

Handling the connection of buildings by pipelines, powerlines etc.

Definition in file resourcenet.h.

Function Documentation

bool compareMapResources ( GameMap currentMap,
GameMap replaymap,
int  player,
ASCString log 
)
void transfer_all_outstanding_tribute ( Player player)

Variable Documentation

sigc::signal<void> tributeTransferred