00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #include "selfdestruct.h" 00023 #include "../gamemap.h" 00024 #include "../vehicle.h" 00025 #include "../spfst.h" 00026 #include "../viewcalculation.h" 00027 #include "../replay.h" 00028 #include "../soundList.h" 00029 #include "../reactionfire.h" 00030 00031 bool SelfDestruct::available( const ContainerBase* subject ) 00032 { 00033 if ( subject ) 00034 if ( subject->baseType->hasFunction( ContainerBaseType::ManualSelfDestruct ) ) { 00035 Player& player = subject->getMap()->getPlayer(subject); 00036 if ( player.diplomacy.isAllied( subject->getMap()->actplayer) ) 00037 return true; 00038 } 00039 00040 return false; 00041 }; 00042 00043 00044 bool SelfDestruct::destruct( ContainerBase* subject ) 00045 { 00046 if ( !available(subject )) 00047 return false; 00048 00049 GameMap* map = subject->getMap(); 00050 00051 logtoreplayinfo( rpl_selfdestruct, subject->getIdentification() ); 00052 00053 Vehicle* v = dynamic_cast<Vehicle*>(subject); 00054 if ( v ) 00055 SoundList::getInstance().playSound( SoundList::unitExplodes , 0, false, v->typ->killSoundLabel ); 00056 else 00057 SoundList::getInstance().playSound( SoundList::buildingCollapses ); 00058 00059 delete subject; 00060 00061 evaluateviewcalculation( map ); 00062 00063 return true; 00064 } 00065
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