Advanced Strategic Command
servicecommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef ServiceCommandH
23 #define ServiceCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 #include "servicing.h"
31 
33 
34  public:
35  static bool availExternally ( ContainerBase* source );
36  static bool avail ( ContainerBase* source, ContainerBase* target );
37  private:
38 
39  ServiceCommand( GameMap* map ) : ContainerCommand( map ), targetSearcher(NULL), transferHandler(NULL), destinationSpecified(false),destinationContainerID(0) {};
40  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
41 
42  ServiceTargetSearcher* targetSearcher;
43  TransferHandler* transferHandler;
44 
46  typedef map<int,int> Values;
47  Values values;
48  Values orgValues;
49 
50  bool destinationSpecified;
51  int destinationContainerID;
52 
53  ContainerBase* getDestination();
54 
55  protected:
56  void readData ( tnstream& stream );
57  void writeData ( tnstream& stream ) const;
58 
59  GameActionID getID() const;
60  ASCString getDescription() const;
61 
62  public:
63  ServiceCommand ( ContainerBase* unit );
64 
68 
70 
71  void setDestination( ContainerBase* destination );
72 
73  void saveTransfers();
74 
75  ActionResult go ( const Context& context );
77 
80 
82 };
83 
84 #endif
85 
int GameActionID
Definition: action.h:35
void setDestination(ContainerBase *destination)
GameActionID getID() const
The interface for all kinds of IO stream.
void writeData(tnstream &stream) const
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
void readData(tnstream &stream)
ContainerBase * getRefueller()
TransferHandler & getTransferHandler()
each call to getTransferHandler will deallocate the previous handler and create a new one Make sure t...
static bool avail(ContainerBase *source, ContainerBase *target)
ContainerBase * getContainer(bool dontThrow=false)
ActionResult go(const Context &context)
ActionResult checkExecutionPrecondition() const
vector< ContainerBase * > Targets
Definition: servicing.h:129
ASCString getCommandString() const
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
A GameAction is an modification of something on a map.
Definition: action.h:45
ASCString getDescription() const
ContainerCommand(ContainerBase *container)
static bool availExternally(ContainerBase *source)
const ServiceTargetSearcher::Targets & getDestinations()
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182