#include "global.h"
#include <stdio.h>
#include <stdlib.h>
#include <new>
#include <cstdlib>
#include <ctype.h>
#include <algorithm>
#include <memory>
#include <fstream>
#include <boost/regex.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include "paradialog.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "ai/ai.h"
#include "misc.h"
#include "events.h"
#include "typen.h"
#include "spfst.h"
#include "loaders.h"
#include "dlg_box.h"
#include "controls.h"
#include "dialog.h"
#include "strtmesg.h"
#include "gamedlg.h"
#include "sg.h"
#include "gameoptions.h"
#include "loadimage.h"
#include "astar2.h"
#include "errors.h"
#include "dialogs/pwd_dlg.h"
#include "viewcalculation.h"
#include "replay.h"
#include "graphicset.h"
#include "loadbi3.h"
#include "itemrepository.h"
#include "music.h"
#include "messagedlg.h"
#include "statisticdialog.h"
#include "clipboard.h"
#include "guifunctions.h"
#include "iconrepository.h"
#include "dashboard.h"
#include "gamedialog.h"
#include "unitset.h"
#include "applicationstarter.h"
#include "replaymapdisplay.h"
#include "asc-mainscreen.h"
#include "dialogs/unitinfodialog.h"
#include "util/messaginghub.h"
#include "cannedmessages.h"
#include "memorycheck.cpp"
#include "networkinterface.h"
#include "resourcenet.h"
#include "mapimageexport.h"
#include "loadpcx.h"
#include "gameeventsystem.h"
#include "sdl/sound.h"
#include "soundList.h"
#include "turncontrol.h"
#include "networksupervisor.h"
#include "dialogs/newgame.h"
#include "dialogs/soundsettings.h"
#include "dialogs/alliancesetup.h"
#include "dialogs/unitcounting.h"
#include "dialogs/editgameoptions.h"
#include "dialogs/nextcampaignmap.h"
#include "dialogs/terraininfo.h"
#include "dialogs/editplayerdata.h"
#include "dialogs/locatefile.h"
#include "dialogs/infodialogs.h"
#include "stdio-errorhandler.h"
#include "widgets/textrenderer.h"
#include "dialogs/productionanalysis.h"
#include "dialogs/fileselector.h"
#include "containerbase-functions.h"
#include "memory-measurement.h"
#include "dialogs/mailoptionseditor.h"
#include "dialogs/unitguidedialog.h"
#include "actions/cancelresearchcommand.h"
#include "actions/diplomacycommand.h"
#include "gameevent_dialogs.h"
#include "actions/commandwriter.h"
#include "dialogs/actionmanager.h"
#include "dialogs/gotoposition.h"
#include "loggingoutput.h"
#include "contextutils.h"
#include "actions/taskinterface.h"
#include "tasks/taskcontainer.h"
#include "dialogs/taskmanager.h"
#include "autotraining.h"
#include "spfst-legacy.h"
#include "lua/luarunner.h"
#include "lua/luastate.h"
#include "luacommandwriter.h"
#include "campaignactionrecorder.h"
#include "textfiletags.h"
#include "dataversioncheck.h"
#include "packagemanager.h"
#include "i18n.h"
#include "clparser/asc.cpp"
Include dependency graph for sg.cpp:

Go to the source code of this file.
Classes | |
| class | CommandAllianceSetupStrategy |
| class | GameThreadParams |
| class | ResourceLogger |
| class | ScreenResolutionSetup |
Defines | |
| #define | mmaintainence |
Enumerations | |
| enum | MapTypeLoaded { None, Map, Savegame, Mailfile } |
Functions | |
| MapField * | getSelectedField (void) |
| bool | maintainencecheck (void) |
| void | positionCursor (Player &player) |
| void | viewcomp (Player &player) |
| void | runOpenTasks () |
| void | runPendingTasks (Player &player) |
| void | hookGuiToMap (GameMap *map) |
| bool | loadGameFromFile (const ASCString &filename) |
| bool | loadGame (bool mostRecent) |
| void | saveGame (bool as) |
| void | loadmap (const ASCString &name, bool campaign) |
| MapTypeLoaded | loadStartupMap (const char *gameToLoad=NULL) |
| void | startnextcampaignmap (int id) |
| void | benchgame (bool withViewCalc) |
| void | changePassword (GameMap *gamemap) |
| void | helpAbout () |
| void | undo () |
| void | redo () |
| bool | continueAndStartMultiplayerGame (bool mostRecent=false) |
| void | writeLuaCommands () |
| void | selectAndRunLuaScript () |
| void | showUnitAiProperties () |
| void | showUsedPackages () |
| void | editAlliances () |
| void | chooseTechnologyIfAvail (Player &player) |
| this performs some check if a technology may be choosen right now and than either calls chooseTechnology or displays some informational messages | |
| void | executeUserAction (tuseractions action) |
| bool | mainloopidle (PG_MessageObject *msgObj) |
| void | resetActions (GameMap &map) |
| void | resetActmap (GameMap &map) |
| pfont | load_font (const char *name) |
| void | loadLegacyFonts () |
| void | checkGameEvents (GameMap *map, const Command &command) |
| int | gamethread (void *data) |
| static void | __runResearch (Player &player) |
| void | deployMapPlayingHooks (GameMap *map) |
| int | main (int argc, char *argv[]) |
Definition in file sg.cpp.
| enum MapTypeLoaded |
| static void __runResearch | ( | Player & | player | ) | [static] |
Definition at line 1518 of file sg.cpp.
References runResearch().
Referenced by deployMapPlayingHooks().
| void benchgame | ( | bool | withViewCalc | ) |
Definition at line 526 of file sg.cpp.
References actmap, computeview(), infoMessage(), repaintMap, and ticker.
Referenced by executeUserAction().
| void changePassword | ( | GameMap * | gamemap | ) |
Definition at line 551 of file sg.cpp.
References enterpassword(), Player::getHumanPlayerNum(), infoMessage(), and viewtextquery().
Referenced by executeUserAction().
Definition at line 1359 of file sg.cpp.
References checkevents(), checktimedevents(), and getDefaultMapDisplay().
| void chooseTechnologyIfAvail | ( | Player & | player | ) |
this performs some check if a technology may be choosen right now and than either calls chooseTechnology or displays some informational messages
Definition at line 737 of file sg.cpp.
References Research::activetechnology, checkForNewResearch(), infoMessage(), Technology::name, Research::progress, and Player::research.
Referenced by executeUserAction().
| bool continueAndStartMultiplayerGame | ( | bool | mostRecent = false |
) |
Definition at line 608 of file sg.cpp.
References actmap, GameMap::actplayer, continueNetworkGame(), displaymap(), hookGuiToMap(), GameMap::player, and GameMap::sigPlayerUserInteractionBegins.
Referenced by executeUserAction().
| void deployMapPlayingHooks | ( | GameMap * | map | ) |
Definition at line 1522 of file sg.cpp.
References __runResearch(), initReplayLogging(), GameMap::sigPlayerTurnBegins, and transfer_all_outstanding_tribute().
Referenced by main().
| void editAlliances | ( | ) |
Definition at line 723 of file sg.cpp.
References actmap, computeview(), displaymap(), GameMap::getCurrentPlayer(), setupalliances(), Player::stat, and Player::supervisor.
Referenced by executeUserAction().
| void executeUserAction | ( | tuseractions | action | ) |
Definition at line 755 of file sg.cpp.
Referenced by GameDialog::eventKeyDown(), ASC_MainScreenWidget::eventKeyDown(), Menu::execAction(), and GuiFunctions::UnitInfo::execute().
| int gamethread | ( | void * | data | ) |
Definition at line 1365 of file sg.cpp.
References actmap, GameMap::actplayer, automaticTrainig(), GameMap::Campaign::avail, GameMap::campaign, choice_dlg(), GameMap::continueplaying, dataLoaderTicker, displayLogMessage(), errorMessage(), GameThreadParams::exitMainloop, fatalError(), GameThreadParams::filename, GameDialog::gameDialog(), getDefaultMapDisplay(), tfileerror::getFileName(), ASCmsgException::getMessage(), getPGApplication(), LoadNextMap::id, tvirtualscreenbuf::init(), loaddata(), loadLegacyFonts(), loadpalette(), loadStartupMap(), Mailfile, mainScreenWidget, next_turn(), None, GameMap::player, TaskContainer::registerHooks(), repaintDisplay, repaintMap, GameMap::replayinfo, resetActions(), resetActmap(), ASC_PG_App::Run(), setResearchPresenter(), GameMap::sigMapDeletion, GameMap::sigPlayerTurnEndsStatic, GameMap::sigPlayerUserInteractionBegins, startMusic(), startnextcampaignmap(), suppressMapTriggerExecution, updateFieldInfo, viewtext2(), virtualscreenbuf, GameMap::xsize, and GameMap::ysize.
Referenced by initializeEventHandling(), and main().
| MapField* getSelectedField | ( | void | ) |
Definition at line 198 of file sg.cpp.
References actmap, GameMap::getCursor(), and GameMap::getField().
Referenced by executeUserAction(), and showUnitAiProperties().
| void helpAbout | ( | ) |
Definition at line 569 of file sg.cpp.
References getVersionAndCompilation(), readtextmessage(), and ASC_PG_Dialog::RunModal().
Referenced by executeUserAction().
| void hookGuiToMap | ( | GameMap * | map | ) |
Definition at line 285 of file sg.cpp.
Referenced by continueAndStartMultiplayerGame(), loadGameFromFile(), loadmap(), loadStartupMap(), StartMultiplayerGame::start(), and startnextcampaignmap().
| pfont load_font | ( | const char * | name | ) |
| bool loadGame | ( | bool | mostRecent | ) |
Definition at line 337 of file sg.cpp.
References actmap, tfindfile::FileInfo::date, displaymap(), MapDisplayInterface::displayPosition(), GameMap::getCurrentPlayer(), GameMap::getCursor(), getDefaultMapDisplay(), tfindfile::getnextname(), loadGameFromFile(), tfindfile::FileInfo::name, positionCursor(), s1, savegameextension, selectSavegame(), and updateFieldInfo.
Referenced by executeUserAction().
| bool loadGameFromFile | ( | const ASCString & | filename | ) |
Definition at line 307 of file sg.cpp.
Referenced by loadGame(), loadGameLua(), and loadStartupMap().
| void loadLegacyFonts | ( | ) |
Definition at line 1323 of file sg.cpp.
References activefontsettings, Schriften::arial8, Schriften::guicolfont, Schriften::guifont, Schriften::large, load_font(), tfontsettings::markfont, Schriften::monogui, schriften, shrinkfont(), Schriften::smallarial, and Schriften::smallsystem.
Referenced by gamethread().
| void loadmap | ( | const ASCString & | name, | |
| bool | campaign | |||
| ) |
Definition at line 398 of file sg.cpp.
References actmap, GameMap::Campaign::avail, GameMap::campaign, computeview(), hookGuiToMap(), tmaploaders::loadmap(), and mapLoadingExceptionChecker().
Referenced by loadStartupMap(), and GameMap::ReplayInfo::read().
| MapTypeLoaded loadStartupMap | ( | const char * | gameToLoad = NULL |
) |
Definition at line 412 of file sg.cpp.
References actmap, computeview(), continueNetworkGame(), displayLogMessage(), displaymessage(), tinvalidversion::expected, fatalError(), tinvalidversion::found, tfileerror::getFileName(), ASCmsgException::getMessage(), tfindfile::getnextname(), hookGuiToMap(), CGameOptions::Instance(), loadGameFromFile(), loadmap(), Mailfile, Map, mapextension, None, patimat(), Savegame, savegameextension, CGameOptions::startupMap, tournamentextension, validateemlfile(), validatemapfile(), and validatesavfile().
Referenced by gamethread().
| int main | ( | int | argc, | |
| char * | argv[] | |||
| ) |
Definition at line 1644 of file sg.cpp.
References checkDataVersion(), cursorMoved, deployMapPlayingHooks(), displayLogMessage(), displaymessage(), exit_asc(), fatalError(), GameThreadParams::filename, gamethread(), tfileerror::getFileName(), ScreenResolutionSetup::getHeight(), GetVideoModes::getList(), getSearchPath(), getstartupmessage(), ScreenResolutionSetup::getWidth(), GetVideoModes::getx(), GetVideoModes::gety(), initFileIO(), initializeEventHandling(), ASC_PG_App::InitScreen(), CGameOptions::Instance(), ScreenResolutionSetup::isFullscreen(), mainloopidle(), tspfldloaders::mapLoaded, CGameOptions::SoundSettings::muteMusic, CGameOptions::SoundSettings::off, ASC_PG_App::setIcon(), setWindowCaption(), CGameOptions::sound, and updateFieldInfo.
| bool mainloopidle | ( | PG_MessageObject * | msgObj | ) |
Definition at line 1284 of file sg.cpp.
References actmap, GameMap::actplayer, checkevents(), checkforvictory(), checktimedevents(), getDefaultMapDisplay(), GameMap::player, and Player::queuedEvents.
Referenced by main().
| bool maintainencecheck | ( | void | ) |
Definition at line 206 of file sg.cpp.
References actmap, GameMap::campaign, Player::exist(), Player::human, GameMap::network, GameMap::player, and Player::stat.
Referenced by executeUserAction().
| void positionCursor | ( | Player & | player | ) |
Definition at line 236 of file sg.cpp.
References MapDisplayInterface::displayPosition(), GameMap::getCursor(), getDefaultMapDisplay(), and Player::getParentMap().
Referenced by hookGuiToMap(), and loadGame().
| void redo | ( | ) |
Definition at line 596 of file sg.cpp.
References actmap, createContext(), displaymap(), mapChanged, resetActiveGuiAction(), and updateFieldInfo.
Referenced by executeUserAction().
| void resetActions | ( | GameMap & | map | ) |
Definition at line 1302 of file sg.cpp.
References NewGuiHost::pendingCommand.
Referenced by gamethread().
| void resetActmap | ( | GameMap & | map | ) |
| void runOpenTasks | ( | ) |
Definition at line 247 of file sg.cpp.
References actmap, createFollowerContext(), dispmessage2(), TaskInterface::operatable(), TaskContainer::pendingCommands, and GameMap::tasks.
Referenced by executeUserAction(), and runPendingTasks().
| void runPendingTasks | ( | Player & | player | ) |
Definition at line 271 of file sg.cpp.
References choice_dlg(), Player::getParentMap(), TaskContainer::pendingCommands, runOpenTasks(), and GameMap::tasks.
Referenced by hookGuiToMap().
| void saveGame | ( | bool | as | ) |
Definition at line 371 of file sg.cpp.
References actmap, GameMap::actplayer, GameMap::preferredFileNames, s1, GameMap::PreferredFilenames::savegame, savegame(), savegameextension, and selectSavegame().
Referenced by executeUserAction().
| void selectAndRunLuaScript | ( | ) |
Definition at line 634 of file sg.cpp.
References errorMessage(), LuaRunner::getErrors(), LuaRunner::runFile(), selectFile(), and updateFieldInfo.
| void showUnitAiProperties | ( | ) |
Definition at line 648 of file sg.cpp.
References AIjobs, Vehicle::aiparam, AItasks, fieldvisiblenow(), getSelectedField(), Vehicle::networkid, ASC_PG_Dialog::RunModal(), ASCString::toString(), and MapField::vehicle.
Referenced by executeUserAction().
| void showUsedPackages | ( | ) |
Definition at line 680 of file sg.cpp.
References actmap, GameMap::packageData, PackageData::packages, ASC_PG_Dialog::RunModal(), and PackageManager::storeData().
Referenced by executeUserAction().
| void startnextcampaignmap | ( | int | id | ) |
Definition at line 508 of file sg.cpp.
References actmap, computeview(), hookGuiToMap(), CGameOptions::Instance(), nextCampaignMap(), and repaintMap.
Referenced by gamethread().
| void undo | ( | ) |
Definition at line 585 of file sg.cpp.
References actmap, createContext(), displaymap(), mapChanged, resetActiveGuiAction(), and updateFieldInfo.
Referenced by executeUserAction().
| void viewcomp | ( | Player & | player | ) |
Definition at line 241 of file sg.cpp.
References computeview(), and Player::getParentMap().
Referenced by hookGuiToMap().
| void writeLuaCommands | ( | ) |
Definition at line 625 of file sg.cpp.
References GameMap::actions, actmap, ActionContainer::getCommands(), and selectFile().
Referenced by executeUserAction().
1.5.1